圖書標籤: 計算機圖形學 數學 遊戲開發 Graphics 圖形學 計算機 Mathematics 計算機科學
发表于2025-01-31
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition pdf epub mobi txt 電子書 下載 2025
This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. "Mathematics For 3D Game Programming And Computer Graphics, Third Edition" is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development.
看這本書之前最好先復習一波數學,作者很喜歡列公式(查瞭一下,作者本科數學係),優點是內容比較全,作者也想涵蓋圖形學數學的方方麵麵,缺點是更像是一本reference book,實際上相關內容,比如綫性代數,碰撞檢測,麯綫和麯麵的生成,包括物理的部分都需要讀者自己再去查相關資料。書有配套網站,上麵有配套代碼。
評分看這本書之前最好先復習一波數學,作者很喜歡列公式(查瞭一下,作者本科數學係),優點是內容比較全,作者也想涵蓋圖形學數學的方方麵麵,缺點是更像是一本reference book,實際上相關內容,比如綫性代數,碰撞檢測,麯綫和麯麵的生成,包括物理的部分都需要讀者自己再去查相關資料。書有配套網站,上麵有配套代碼。
評分非常棒的關於遊戲數學的總結,知識點的堆積比較枯燥,最好是跟著application邊做邊熟悉這些數學
評分非常棒的關於遊戲數學的總結,知識點的堆積比較枯燥,最好是跟著application邊做邊熟悉這些數學
評分淘到一本好書,師兄留下來的。
最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...
評分最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...
評分最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...
評分看了100多页,本书将3D几何的知识讲解的非常清楚。书上的知识,覆盖了整个渲染管线各个部分所要用到的数学知识,非常实用。
評分最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition pdf epub mobi txt 電子書 下載 2025