The Art of Game Design: A Book of Lenses (Second Edition)

The Art of Game Design: A Book of Lenses (Second Edition) pdf epub mobi txt 电子书 下载 2025

Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.

出版者:A K Peters / CRC Press
作者:[美] Jesse Schell
出品人:
页数:600
译者:
出版时间:2014-11
价格:USD 64.95
装帧:Paperback
isbn号码:9781466598645
丛书系列:
图书标签:
  • 游戏设计 
  • 游戏 
  • 心理学 
  • 设计 
  • Game 
  • 开发 
  • 外文原版 
  • UX 
  •  
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:

- Describes the deepest and most fundamental principles of game design

- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games

- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games

The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

具体描述

读后感

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终于从这本书中(还是刚开始看),找到了自己的“症结”所在,感觉就是在通关路上得到了高人指导,得到心法,解锁了第一道难关。 “你永远也不能真正了解他人的体验,但是你却能了解自身的体验。在某种意义上说,这是你能够感知的所有体验。你需要深入倾听来自你自身的声音,然...

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如果让我划分,我想直接把这本书归入哲学类,或者通用类! 如果真的理解这本书的全部内容,不光可以做游戏!任何关于用户体验的工作,我看来都没有问题! 游戏设计的本质是:体验。现在任何一个软件,任何一个产品,任何一个服务,那个不是体验优先的! 真是一本直击本质的书...  

用户评价

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非常基础

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后悔没早看, 自己瞎琢磨啥呢

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半年前买来觉得通篇片儿汤话看不进去 之后有了机核电台的前期科普 再看这本书开头没几页有引用Brian Moriarty的段落就会心一笑 从人类思维方式和情绪出发去看待游戏设计很有启发性 而且行文特别暖 感觉是某种大学教授的理想形态了 不过中文版翻译不太好 有几处错漏很显眼

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作为小白还是收获颇丰

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后悔没早看, 自己瞎琢磨啥呢

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