Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads.
This is not a game of chance. It is a game of skill and strategy.
And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others?
The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them.
Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams.
Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.
Kathy Sierra created the award-winning Head First programming book series that has sold over 1 million copies, and includes the longest-running tech bestsellers of the past decade. Her background is in developing education games and software for the motion picture industry, and she also created the first interaction design courses for UCLA Entertainment Studies. For more than 15 years she's been helping large companies, small start-ups, non-profits, and educators rethink their approach to user experience, and build sustainable, genuine loyalty.
总的来说这本书的核心思想就是,伟大的产品就是帮助用户成就更好的自己。第一步是寻找合适的应用场景让产品和用户产生关联(拉新),再一步步扩大用户场景来让用户使用你更多的产品或者增加产品的使用频率(留存),同时培养忠实优质用户,通过口碑营销和事实营销吸引更多的用...
評分颠覆以往的用户思维 以前一直都是有着“不要让用户思考”“只需要让用户最简洁的操作”的观点去做设计,这本书提出观点 “成就用户成为很棒的人” 才能算是好产品设计。当然不是让用户沉迷在你的产品里,而是让你的产品持续帮助用户在其相关领域变得越来越好。只有让用户成就成...
評分看完之后整个感觉这本书比较适合教育培训行业的老师,可以很好地帮助学生成长;不太适合互联网行业里做产品的思路;实体产品行业或许也适合,不太内行,不好说。 按照作者的思路读下来,有几点感想: 1. 核心思想是说好产品是帮助用户变得卓越,帮助用户由新手变成专家,这样用...
評分本来我是在读这本书的英文版,按理说不必再去买一本中文版了。 但是这本书是那么的奇特,以至于我还是想要买一本中文版体验下。这本书的译者说:本书适合三种人(创业者、产品经理和教育工作者)。我正好是做创业教育的(身份是校园VC创始合伙人),所以我恰好符合这三种人的...
評分好書,淺顯易懂,但是卻給瞭個framework關於如何設計一套方法讓人掌握技能。不止可以從産品經理或者設計角度來設計産品,而且可以用在自己的生活學習中,比如孩子想學鋼琴,如何讓他有興趣,堅持學,還有學習的技能。自身也可以用,正好對自身學習有些迷茫最近,正好可以試試
评分前50頁能夠讓你思考一些問題,還不錯。但是整本書也就止步於此瞭,實在讀不下去,沒什麼例子。還專門看瞭作者的兩個演講,也乏善可陳
评分好書,淺顯易懂,但是卻給瞭個framework關於如何設計一套方法讓人掌握技能。不止可以從産品經理或者設計角度來設計産品,而且可以用在自己的生活學習中,比如孩子想學鋼琴,如何讓他有興趣,堅持學,還有學習的技能。自身也可以用,正好對自身學習有些迷茫最近,正好可以試試
评分好書,淺顯易懂,但是卻給瞭個framework關於如何設計一套方法讓人掌握技能。不止可以從産品經理或者設計角度來設計産品,而且可以用在自己的生活學習中,比如孩子想學鋼琴,如何讓他有興趣,堅持學,還有學習的技能。自身也可以用,正好對自身學習有些迷茫最近,正好可以試試
评分年度最佳圖書
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