圖書標籤: 設計 産品 思維 商業 用戶體驗 成長 product 管理
发表于2024-11-22
Badass: Making Users Awesome pdf epub mobi txt 電子書 下載 2024
Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads.
This is not a game of chance. It is a game of skill and strategy.
And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others?
The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them.
Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams.
Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.
Kathy Sierra created the award-winning Head First programming book series that has sold over 1 million copies, and includes the longest-running tech bestsellers of the past decade. Her background is in developing education games and software for the motion picture industry, and she also created the first interaction design courses for UCLA Entertainment Studies. For more than 15 years she's been helping large companies, small start-ups, non-profits, and educators rethink their approach to user experience, and build sustainable, genuine loyalty.
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評分前半部分同標題,後半部分是理解大腦工作原理後有效練習。
評分好書,淺顯易懂,但是卻給瞭個framework關於如何設計一套方法讓人掌握技能。不止可以從産品經理或者設計角度來設計産品,而且可以用在自己的生活學習中,比如孩子想學鋼琴,如何讓他有興趣,堅持學,還有學習的技能。自身也可以用,正好對自身學習有些迷茫最近,正好可以試試
这本书的定位以及面向的读者感觉让我觉得非常困惑,以及这本书的价值和意义在哪里? 中文书名让读者乍一看觉得这是一本能够帮助你设计好产品,提升用户留存和转化的书,同时作序推荐都是互联网的产品专家,但是本书: 1. 除了作者本书开头顺带引入一些对产品的思考,后面的内容...
評分颠覆以往的用户思维 以前一直都是有着“不要让用户思考”“只需要让用户最简洁的操作”的观点去做设计,这本书提出观点 “成就用户成为很棒的人” 才能算是好产品设计。当然不是让用户沉迷在你的产品里,而是让你的产品持续帮助用户在其相关领域变得越来越好。只有让用户成就成...
評分总的来说这本书的核心思想就是,伟大的产品就是帮助用户成就更好的自己。第一步是寻找合适的应用场景让产品和用户产生关联(拉新),再一步步扩大用户场景来让用户使用你更多的产品或者增加产品的使用频率(留存),同时培养忠实优质用户,通过口碑营销和事实营销吸引更多的用...
評分这本书里面,有一个很关键的思维:用户并不在乎你的产品有多好,他们只在乎用了你的产品之后的自己变得有多好。认识到这个观点,对于设计自己的课程或者服务会有很大帮助,同样的,对我的工作也有很大帮助。 书中,以帮助用户的角度出发,来帮助他们变得更好(通过正确的练习和...
Badass: Making Users Awesome pdf epub mobi txt 電子書 下載 2024