"This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better." -Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects"Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both." -John Vlissides, author, Design Patterns and Pattern Hatching"People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice." -Martin Fowler, author, UML Distilled and Refactoring"This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner." -Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group*A brand new edition of the world's most admired introduction to object-oriented analysis and design with UML *Fully updated for UML 2 and the latest iterative/agile practices *Includes an all-new case study illustrating many of the book's key points Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"-and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams-you'll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include * A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML * New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring * Many new tips on combining iterative and evolutionary development with OOA/D * Updates for easier study, including new learning aids and graphics * New college educator teaching resources * Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum * Techniques for applying the UML to documenting architectures * A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects-and creating systems that are well crafted, robust, and maintainable.
larman想把一本书的内容迭代过程的方式展现出来,想法很有新意,但是效果很差。 从整体上来说,内容乱翻翻的。同时,思路在一次次迭代中一次次被打断,比较糟糕。 另外,对于OO的设计如何体现/如何切入。感觉内容很浅,没有深度,同时实践性不好。没有好的套路,不可复制。—...
评分2013-04-19 13:39 抱着《UML和模式应用》这本书看了大半年,这本书的内容有很多,但总体思想依然是: 软件系统的可维护、可扩展 高效率、持续、迭代交付可复用的软件产品 前期、需求分析、分析设计、编码开发的主要步骤,作者对整个过程提出了最佳实践 迭代开发、需求进化...
评分标题应该是《应用UML和模式的敏捷迭代开发》。 看了一下副标题,果然副标题才是真正的标题:An Introduction to Object-Oriented Analysis and Design and Iterative Development 如果你打算学习UML,嗯,建议还是找本将UML的书去看吧! 如果你打算学习模式,同上。 如果你打算...
评分每个想认真研究和应用面向对象技术分析和设计系统的程序员都应该读的经典之作。 这本书可以让一个初学者至少理解一下方面: 1.高内聚低耦合的重要性 2.分层的思考 3.设计模式应用 4.GRASP模式 5.面向对象的系统分析以及UML的交流。 等等 我同事说他在曾经深入的研究这本书...
评分除了英文,UML 应该是最容易被程序员忽视的职业技能了。 软件研发是一项心智劳动,我们需要思考、勾勒草稿、交流,这些都需要承载工具。而 UML 就是目前业界最通用的工具。大量的技术书籍都采用 UML 进行设计的可视化。 广泛应用的技术总是难以避免被滥用、误用,UML 也不例外...
Agile + OOA/D, 之前听说Design Patterns有多么多么重要,那是在学习了OOAD之后的事情,只有理解了OOD的基本原则,才能真正理解Patterns。其实Patterns就是OOD基本原则的扩展。另外要作出满意的软件,光OOP是远远不够的,更重要的是OOD,如何设计和组织代码。在这方面我走了不少弯路,这本书应该在学习一门OOP之后就开始看的。
评分看了一半,搁浅
评分建议速读前半部分1-22章,精读后半部分,涉及设计模式的章节最好结合GoF来看。
评分很经典,内容高度精炼,但是以我这种刚入门的水平有时不容易理解。结合《Head First Software Development》阅读更佳。
评分终于结课了
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