Tapworthy

Tapworthy pdf epub mobi txt 電子書 下載2025

出版者:O'Reilly Media
作者:Josh Clark
出品人:
頁數:320
译者:
出版時間:2010-6-25
價格:GBP 30.99
裝幀:Paperback
isbn號碼:9781449381653
叢書系列:
圖書標籤:
  • 交互設計
  • 設計
  • iphone
  • design
  • app
  • 産品設計
  • 移動設備
  • 用戶體驗
  • 用戶體驗設計
  • 交互設計
  • 界麵設計
  • 産品設計
  • 用戶研究
  • 可用性測試
  • 設計原則
  • 移動端設計
  • 設計思維
  • 設計實踐
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具體描述

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

著者簡介

Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he's not writing or speaking about clever design and humane software, he's building it. Josh is the creator of Big Medium, friendly software that actually makes it fun to manage a website. He's also the author of Best iPhone Apps and iWork '09: The Missing Manual, both published by O'Reilly. Before the rise of the Web, Josh worked on a slew of national PBS programs at WGBH-TV in Boston. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. Now Josh makes words and spins code at his hypertext laboratory globalmoxie.com. He divides his time between Providence, Rhode Island, and Paris, France.

圖書目錄

Chapter 1 Touch and Go
On the Go: One Hand, One Eye, One Big Blur
Get It Done Quick
One Tool in a Crowded Toolbox
Bored, Fickle, and Disloyal
Double-Tap, Pinch, Twist, What?
Clumsy Fingers
So, What, Do I Design for Dummies?
Chapter 2 Is It Tapworthy?
There's Not an App for That
What's Your Story?
What Makes Your App Mobile?
First Person: Josh Williams and Gowalla
Big Talent for Little Icons
Get to Pixels Fast
Making It Work
Try, Try Again
Finding Focus
Optimizing for the Primary Task
Building for Exploration
Colorful Personality
Less Flash, More Function
The App Doesn't Have to Do It All
Mobile Mindsets
"I'm Microtasking"
"I'm Local"
"I'm Bored"
What Makes You So Special Anyway?
Wait, Wait, Come Back!
Throw Out the Babies, Too
Can't I Get That on the Web?
Touchpoints
Chapter 3 Tiny Touchscreen
A Physical Feel
Rule of Thumb
The Magic Number Is 44
Don't Crowd Me
First Person: James Thomson and PCalc
Designing for Touch
Give Me Feedback
Pimp My Calculator: Virtual Keypads
Pointed Design
Take It From the Top
Design to a 44-Pixel Rhythm
Be a Scroll Skeptic
Edit, Edit, Edit
Secret Panels and Hidden Doors
Touchpoints
First Person: Rusty Mitchell and USA Today
All the News That Fits
Psst . . . Hints for Working Custom Controls
Big Problem with Tiny Buttons
Either/Or: You Can't Fit It All
Chapter 4 Get Organized
WWJD: What Would Jobs Do?
Getting Around: Apple's Navigation Models
Flat Pages: A Deck of Cards (or Just One)
Tab Bar: What's on the Menu?
Tree Structure: Let 1,000 Screens Bloom
Combining Navigation Models
Modal Views and Navigational Cul-de-Sacs
A Tangled Web
Storyboarding Your App on Paper
Put Something Ugly on Your iPhone
Touchpoints
First Person: Jürgen Schweizer and Things
Organizing the App
Choosing the Navigation Style
Minimal Graphics
What Makes the Feature List?
Rhyme with Apple's Design Language
Chapter 5 The Standard Controls
The Power of Standard Visuals
The Navigation Bar Shows the Way
The Toolbar
"So an Icon Goes into a Bar . . ."
The Search Bar
Table Views Are Lists on Steroids
Setting the Table: Indexes and Grouped Lists
Table View Editing Tools
Text Me
Editing Text
Fixing Typoz
Is That for Here or to Go?
Don't Make 'Em Keybored
Multiple Choice: Pickers, Lists, and Action Sheets
On the Button
Yes and No: Switches
Segmented Controls Are Radio Buttons
Sliders Stay on Track
Settings: A Matter of Preference
Is There More?
Touchpoints
Chapter 6 Stand Out
What's Your App's Personality?
Gussying Up Familiar Pixels
You Stay Classy
Keep It Real
Designing Custom Toolbar Icons
Metaphorically Speaking
I Call My New Invention "The Wheel"
And Now for Something Completely Different
Touchpoints
First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
Taming a Dense Thicket of Options
Asterisk = Action
Color Me Unique
Testing the Bare Bones
Chapter 7 First Impressions
Your Icon Is Your Business Card
Building Your App's Icons
What's In a Name?
While You Wait: The Launch Image
The Illusion of Suspended Animation
Put Out the Welcome Mat
Instructions Can't Make You Super
The First Screen
Touchpoints
First Person: Joe Hewitt and Facebook
More Than a Lite Version
A Collection of "Sub-Apps"
Physics According to Apple
Easy on the Chrome
The Trouble with Notifications
Chapter 8 Swipe! Pinch! Flick!
Finding What You Can't See
Pave the Cowpaths
Shortcuts and Backup Plans
Piggybacking Standard Gestures
Shake, Shake, Shake
Two's a Crowd
Awkwardness for Self Defense
Phone Physics
Touchpoints
Chapter 9 Know the Landscape
Why Do People Flip?
A Whole New Landscape
Making a Complicated Turn
Don't Lose Your Place
Touchpoints
Chapter 10 Polite Conversation
When To Interrupt
Remain Calm and Carry On
Pushy Notifications
No Stinkin' Badges
Yep, I'm Working on It
Bending Time: Progress Bars and Other Distractions
Touchpoints
Chapter 11 Howdy, Neighbor
Public Square: Contacts, Photos, and Events
Tag, You're It: Passing Control to Other Apps
Roll Your Own: Browsers, Maps, and Email
Happy Trails, Neighbor
Touchpoints
· · · · · · (收起)

讀後感

評分

評分

2011年出版,是移动互联网刚刚兴起的时候出版的。3年后再次读起,还是很有指导意义,书中不仅讲到很多iphone设计规范(这部分的UI规范有更新,建议看: [ISUX转译]iOS 8人机界面指南(一):UI设计基础。 http://isux.tencent.com/ios8-human-interface-guidelines.html [ISUX...  

評分

前一阵不少人推荐一本关于iPhone设计的书《触动人心——设计优秀的iPhone应用》,丁香园CEO冯大辉说,如果他们的创业团队在设计iPhone应用的时候,可以先看看这本书,估计可以少走不少弯路。 本人使用iPhone手机,一直对于iPhone上的一些好玩的应用很感兴趣,于是买来看看。很...  

評分

Iphone设计必读,尤其适合初学者,配合着苹果的“人机交互指南”看,会迅速入门。既有产品经理“道”的部分,又有设计“术”的部分,非常实用,深入浅出,很好。 摘录部分精彩要点: 1.移动用户 微任务——附近情况——无聊 2.为笨蛋设计 隐喻——简单 图标重在意义清晰 3.内容...  

評分

三分之一的拇指热点区域;纸板原型;上次截图为启动画面后立即装载,让用户觉得快。 Things设计者挨个分析了iphone里面所有内置应用的所有页面。 可以考虑在详情页把标签栏藏起来。质疑(不是抵制)滚屏,固定屏幕给人牢靠的感觉,用户可能不知道如何才能看全。 经常做“速...  

用戶評價

评分

看3年前的書iphone的OS和apps已經有瞭很多不同的設計理念 一些基本的guidelance可以藉鑒 更多地就在於平時follow的一些usability research報告和blog瞭

评分

囉嗦,感覺看個touchpoints也差不多

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The book is full of detailed information,the other words,iPhone is a miracle. As the end of the book, “Go make something amazing.”

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受益頗多啊發現瞭自己一直以來一些概念上的錯誤。。。不過本來看書速度就慢還看瞭英文原版的。。眼睛好疼_(:зゝ∠)_

评分

建議開發者和對iOS感興趣的朋友看看,挺有意思。這書不是什麼Guide,但是從很多方麵講瞭和apps設計相關的東西,十分詳細。

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