Real-Time Shader Programming

Real-Time Shader Programming pdf epub mobi txt 电子书 下载 2025

出版者:Morgan Kaufmann
作者:Ron Fosner
出品人:
页数:424
译者:
出版时间:2003-1-14
价格:USD 89.95
装帧:Paperback
isbn号码:9781558608535
丛书系列:
图书标签:
  • 图形学 
  • 游戏编程 
  • Shader 
  • Graphics 
  • 3D 
  • 计算机科学 
  • 编程 
  • rendering 
  •  
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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, "Real-Time Shader Programming" provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make "Real-Time Shader Programming" an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. It contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9. It provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting. It includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK. It maintains an updated version of the detailed shader reference section. It teaches the latest shader programming techniques for high-performance real-time 3D graphics.

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