Game Development Tools

Game Development Tools pdf epub mobi txt 电子书 下载 2025

出版者:A K Peters/CRC Press
作者:Marwan Ansari
出品人:
页数:344
译者:
出版时间:2011-5-24
价格:USD 49.95
装帧:Hardcover
isbn号码:9781568814322
丛书系列:
图书标签:
  • 游戏引擎
  • 图形学
  • 工具
  • game
  • GameDev
  • 游戏开发
  • 游戏引擎
  • 工具
  • Unity
  • Unreal Engine
  • C++
  • C#
  • 游戏设计
  • 编程
  • 软件工程
  • 独立游戏
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具体描述

This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.

作者简介

Marwan Ansari is a software engineer for a Chicago-based games company. He has a B.S. in computer science and mathematics from DePaul University and an M.S. from the University of Illinois at Chicago. He has 15 years of experience in console games development, video drivers and demos, military simulators, and application and tools development. He specializes in 3D computer graphics and has been published in ShaderX^2 and Game Programming Gems 4.

目录信息

PHILOSOPHY AND METHODOLOGY
Taming the Beast: Managing Complexity in Game Build Pipelines, Fernando Navarro
Game Streaming: A Planned Approach, Jeffrey Aydelotte and Amir Ebrahimi
Workflow Improvement via Automatic Asset Tracking, Matt Greene and William Smith
Continuous Integration for Games, Steven Ramirez
Persistence Management of Asset Metadata and Tags, Jaewon Jung
Real-Time Tool Communication, Alan Kimball
Robust File I/O, Alan Kimball
--
BUILDABLE TOOLS
Real-Time Constructive Solid Geometry, Sander van Rossen and Matthew Baranowski
A COLLADA Toolbox, Remi Arnaud
Shape-Preserving Terrain Decimation and Associated Tools, David Eberly
In-Game Audio Debugging Tools, Simon Franco
Pragmatic XML Use in Tools, Amir Ebrahimi
Low Coupling Command System, Gustavo A. Carrazoni
Object-Oriented Data, Alan Kimball
Improving Remote Perforce Usage, Mike O’Connor
--
THIRD-PARTY TOOLS
Vector Displacement in the Sculpting Workflow, Craig Barr
Optimizing a Task-Based Game Engine, Yannis Minadakis
Efficient Texture Creation with Genetica, Ichiro Lambe and Atlas Roufas
Reducing Video Game Creation Effort with Eberos GML2D, Frank E. Hernandez and Francisco R. Ortega
YAML for C++: Applied Data-Driven Design, Sebastien Noury and Samuel Boivin
GPU Debugging and Profiling with NVIDIA Parallel Nsight, Kumar Iyer and Jeffrey Kiel
FBX Games Development Tools, Trevor Adams and Mark Davies
--
Index
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