The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
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前四章基本就是全書所有的內容,後麵章節略顯重復,如果之前完全沒接觸過這類遊戲設計的可以去看下代碼實現,否則大可略過。
评分前四章基本就是全書所有的內容,後麵章節略顯重復,如果之前完全沒接觸過這類遊戲設計的可以去看下代碼實現,否則大可略過。
评分前四章基本就是全書所有的內容,後麵章節略顯重復,如果之前完全沒接觸過這類遊戲設計的可以去看下代碼實現,否則大可略過。
评分前四章基本就是全書所有的內容,後麵章節略顯重復,如果之前完全沒接觸過這類遊戲設計的可以去看下代碼實現,否則大可略過。
评分前四章基本就是全書所有的內容,後麵章節略顯重復,如果之前完全沒接觸過這類遊戲設計的可以去看下代碼實現,否則大可略過。
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