Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation.
In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
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桌游设计文集,有的文章不错,有的过于泛泛之谈。有一定设计经验再看才学到些东西。
评分桌游设计文集,有的文章不错,有的过于泛泛之谈。有一定设计经验再看才学到些东西。
评分桌游设计文集,有的文章不错,有的过于泛泛之谈。有一定设计经验再看才学到些东西。
评分桌游设计文集,有的文章不错,有的过于泛泛之谈。有一定设计经验再看才学到些东西。
评分The essay on gateway games is pathetic and infuriating. To think not using classics like Carcassonne or TtR to illustrate good designs but forcing readers to learn about your own obscure and poorly rated games instead. essays on development quite instructive would like more based on real experiences like Dale's preferably about euro games
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