圖書標籤: DirectX11 DirectX 遊戲開發 圖形學 計算機圖形學 3D C++ 計算機
发表于2024-12-22
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
好書歐
評分比對著這個網站的翻譯一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA
評分這本書比DX10好很多,函數變化很大,矩陣方程,麯麵細分,陰影映射部分很難,建議大傢不要抱著隨便看看的想法去閱讀。 我就在這吃瞭不少苦頭。當時興緻高昂,從作者網站直接下的原版,藉由榖歌翻譯,必應翻譯,百度翻譯三本字典的幫助用大半年時間翻譯瞭本書。譯好之後自己畏於難度卻沒有再細看,白白浪費瞭光陰。
評分比對著這個網站的翻譯一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA
評分比對著這個網站的翻譯一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA
大概4,5年前,我对3D一无所知的时候就在看这本书,不幸的是没有看完也没有看懂。。然后继续做我的2d游戏,几年后开始iOS 3D游戏开发,学了OpenGLES,1.1,2.0,去年因为京东大降价,凑单买了这本,最近拿出来在地铁里读,每天40分钟,一天读1~2章,很快就读完了,没有任何障碍,...
評分首先得声明我这篇文章只有很少的篇幅介绍龙书,其实我是想写点东西给那些看完龙书的人。 这是我接触3D图形编程的第一本书,接触3d图形编程前,我看的是《Windows 游戏编程大师技巧》,只看了前几章,当时我急着想去学3D的酷玩意儿,立刻就没耐心看GDI,DirectDraw。转投Direc...
評分首先得声明我这篇文章只有很少的篇幅介绍龙书,其实我是想写点东西给那些看完龙书的人。 这是我接触3D图形编程的第一本书,接触3d图形编程前,我看的是《Windows 游戏编程大师技巧》,只看了前几章,当时我急着想去学3D的酷玩意儿,立刻就没耐心看GDI,DirectDraw。转投Direc...
評分就像作者所说,这只是一本导论性质的书籍 没有过分深入的理论讲解,只有简明浅显但不失代表性的范例 如果想尽快体验一下用D3D开发应用程序的过程,这本书算是一个不错的选择^_^
評分向想了解或者从事有关游戏图形方面开发的朋友推荐这本书。建议多看两遍,会有不同的收获。翻译的不错,讲解得也有条理,质量非常高
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024