Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載2025

出版者:Mercury Learning & Information
作者:Frank Luna
出品人:
頁數:600
译者:
出版時間:2012-2-28
價格:USD 49.95
裝幀:Paperback
isbn號碼:9781936420223
叢書系列:
圖書標籤:
  • DirectX11
  • DirectX
  • 遊戲開發
  • 圖形學
  • 計算機圖形學
  • 3D
  • C++
  • 計算機
  • 3D遊戲編程
  • DirectX 11
  • 遊戲開發
  • 編程入門
  • 圖形編程
  • C++編程
  • 遊戲引擎
  • 可視化編程
  • 計算機圖形學
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具體描述

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

著者簡介

Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.

圖書目錄

Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations.
Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Hardware Tessellation Shaders. The Compute Shader.
Part III — Direct3D Topics. Ambient Occlusion. Cube Mapping. Normal Mapping. Shadow Mapping. Cascaded Shadow Maps. Meshes. Quaternions. Character Animation. Picking. Volume Rendering. Terrain Rendering. Atmospheric Scattering and Cloud Rendering. Particle Systems and Stream Output. Appendices. Introduction to Windows Programming. High-Level Shading Language
Reference. Some Analytic Geometry
· · · · · · (收起)

讀後感

評分

D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。  

評分

各方面的介绍都比较全面。但缺乏结合硬件流程对流水线的介绍, 总的来说做为游戏编程的d3d入门不错  

評分

D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。  

評分

作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...  

評分

相对龙书时的相对基础内容铺垫, 这回带来的DX11感觉则大有不同了, Algebra详细地过了一遍, 原版Amazon上实在太贵, 上店家印了出来,很聪明, 分成了上下册,从GS开始, 各种实践应用是此书的精华所在!  

用戶評價

评分

較dx9版本的龍書多瞭很多graphics理論的介紹,對非graphics背景的讀者很友好

评分

我的啓濛書...

评分

之前也看過藍寶書,與 OpenGL SuperBible 相比,這本更適閤初學者入門,雖然一個介紹DX,一個介紹OpenGL,但是 rendering 的知識是相通的。

评分

GS TS 講的不是太全麵,建議看完之後看下DX的官方文檔

评分

比對著這個網站的翻譯一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA

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