Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025

Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.

出版者:Mercury Learning & Information
作者:Frank Luna
出品人:
页数:600
译者:
出版时间:2012-2-28
价格:USD 49.95
装帧:Paperback
isbn号码:9781936420223
丛书系列:
图书标签:
  • DirectX11 
  • DirectX 
  • 游戏开发 
  • 图形学 
  • 计算机图形学 
  • 3D 
  • C++ 
  • 计算机 
  •  
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

具体描述

读后感

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学习directx例子时,参考文档和此书。 哈哈,现在能畅通阅读3d方面的英文原版书了。数学的,物理的,都还行。  

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各方面的介绍都比较全面。但缺乏结合硬件流程对流水线的介绍, 总的来说做为游戏编程的d3d入门不错  

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读完龙书已两年,细节已忘,不做 DirectX Low-level 引擎开发。 恰逢一小友问起学习游戏开发的书籍资料,便想起此书。 最开始按 Clayman 的 游戏程序员养成计划 学习游戏编程,第一本便是此书(简称 龙书)。现在反思,那篇文章标题应为《游戏引擎程序员养成计划》,而自己内心...  

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就像作者所说,这只是一本导论性质的书籍 没有过分深入的理论讲解,只有简明浅显但不失代表性的范例 如果想尽快体验一下用D3D开发应用程序的过程,这本书算是一个不错的选择^_^  

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这本书很有意思的一个地方就是分部分来讲,不是“开发一个游戏要怎么怎么样”,而是“实现这个技术怎么怎么样” 讲的东西也不少,游戏开发编程基础的确名副其实。全面的介绍了关于DX9的基础,基本知识。但是分部分的说法,自己的确是会一个技术了,但是怎么整合是个问题。读会...  

用户评价

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我的启蒙书...

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比对着这个网站的翻译一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA

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GS TS 讲的不是太全面,建议看完之后看下DX的官方文档

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GS TS 讲的不是太全面,建议看完之后看下DX的官方文档

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概念讲的浅显易懂

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