图书标签: DirectX11 DirectX 游戏开发 图形学 计算机图形学 3D C++ 计算机
发表于2025-03-17
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
GS TS 讲的不是太全面,建议看完之后看下DX的官方文档
评分较dx9版本的龙书多了很多graphics理论的介绍,对非graphics背景的读者很友好
评分之前也看过蓝宝书,与 OpenGL SuperBible 相比,这本更适合初学者入门,虽然一个介绍DX,一个介绍OpenGL,但是 rendering 的知识是相通的。
评分看是看完了可是还没有脱离例子自己动手敲点东西。趁着距离开学还有点时间自己写点好玩的吧。
评分DX入门必备; OpenGL 的话推荐 https://learnopengl.com/
相对龙书时的相对基础内容铺垫, 这回带来的DX11感觉则大有不同了, Algebra详细地过了一遍, 原版Amazon上实在太贵, 上店家印了出来,很聪明, 分成了上下册,从GS开始, 各种实践应用是此书的精华所在!
评分豆瓣现在这狗屁编辑系统怎么排版? 谁合并的版本?能不能再分开,我不合并它的原因就是便于其他读者找勘误…… 对书中出现的错误表示抱歉,向众位读者说声“对不起”,如果您发现书中其他的错误,可以上传至异步 社区(因为有积分拿),我会再转过来。 2019/3/22日更新,最近几...
评分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
评分作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...
评分学习directx例子时,参考文档和此书。 哈哈,现在能畅通阅读3d方面的英文原版书了。数学的,物理的,都还行。
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025