图书标签: DirectX11 DirectX 游戏开发 图形学 计算机图形学 3D C++ 计算机
发表于2025-02-23
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
马上就要出12了,还有四章半没看完,看到一年前自己的书评,不胜唏嘘
评分该有的都有了,读起来一气呵成,基础部分都要读,后面的找自己喜欢的读就好了,一开始配vs2015坏境麻烦了一些
评分这本书比DX10好很多,函数变化很大,矩阵方程,曲面细分,阴影映射部分很难,建议大家不要抱着随便看看的想法去阅读。 我就在这吃了不少苦头。当时兴致高昂,从作者网站直接下的原版,借由谷歌翻译,必应翻译,百度翻译三本字典的帮助用大半年时间翻译了本书。译好之后自己畏于难度却没有再细看,白白浪费了光阴。
评分Directs 入门好书
评分该有的都有了,读起来一气呵成,基础部分都要读,后面的找自己喜欢的读就好了,一开始配vs2015坏境麻烦了一些
豆瓣现在这狗屁编辑系统怎么排版? 谁合并的版本?能不能再分开,我不合并它的原因就是便于其他读者找勘误…… 对书中出现的错误表示抱歉,向众位读者说声“对不起”,如果您发现书中其他的错误,可以上传至异步 社区(因为有积分拿),我会再转过来。 2019/3/22日更新,最近几...
评分首先得声明我这篇文章只有很少的篇幅介绍龙书,其实我是想写点东西给那些看完龙书的人。 这是我接触3D图形编程的第一本书,接触3d图形编程前,我看的是《Windows 游戏编程大师技巧》,只看了前几章,当时我急着想去学3D的酷玩意儿,立刻就没耐心看GDI,DirectDraw。转投Direc...
评分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
评分读完龙书已两年,细节已忘,不做 DirectX Low-level 引擎开发。 恰逢一小友问起学习游戏开发的书籍资料,便想起此书。 最开始按 Clayman 的 游戏程序员养成计划 学习游戏编程,第一本便是此书(简称 龙书)。现在反思,那篇文章标题应为《游戏引擎程序员养成计划》,而自己内心...
评分向想了解或者从事有关游戏图形方面开发的朋友推荐这本书。建议多看两遍,会有不同的收获。翻译的不错,讲解得也有条理,质量非常高
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025