圖書標籤: 遊戲 編程 傳記 interview Programming 商業 game 英語
发表于2024-12-23
Gamers at Work pdf epub mobi txt 電子書 下載 2024
For nearly four decades, video games have captured the imagination and drawn the ire of people around the world. Actors play them. Rappers promote them. Politicians want to control them. Even baseball legends make them. Video games are a cultural crossroads where business, entertainment, and technology converge. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone. And more than two-thirds of American households include video games in their daily lives. In a world that seems overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. There are a few businesses that have stood the test of time, but most startups exit as a quickly as they enter. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. In this groundbreaking anthology, successful founders of entertainment software companies reflect on the challenges and how they survived. Gamers at Work : Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds. Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup. Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business. What you’ll learn How to lead and execute strategy as an entrepreneur. How to develop meaningful, long-term business relationships. How to recognize strategic opportunities and threats. How to take the next step without compromising principles. How to balance dreams with practical considerations. How to avoid the pitfalls that can trigger disaster. How to learn from mistakes and make informed course corrections. How to enter with style and exit with grace. Who this book is for Software professionals or managers, usually working in the video games industry. The audience also includes game developers who are interested in starting their own game studio as well as gamers who are interested in the history of games and game studios.
摩根•蘭姆塞
娛樂媒體研究會(EMC)創始人、總裁和首席執行官,EMC是第一個也是唯一一個專門針對遊戲行業企業傢、最高管理者以及高級經理的協會組織。
蘭姆塞還創立瞭Heretic廣告公司,並擔任瞭7年的總裁和首席執行官。現在是聖迭戈國際遊戲開發商協會的副主席,並為科諾那多逍遙音樂協會和聖迭戈電影人協會擔任戰略、市場和技術方麵的顧問。
譯者簡介:
張玳
澳大利亞臥龍崗大學計算機科學學士。主要關注IT産業以及電子遊戲産業領域(特彆是與任天堂相關的部分),並有多年Web及用戶體驗相關的經驗。熱愛讀書、設計、培訓以及翻譯,譯著有《任天堂傳奇:遊戲産業之王者歸來》、《超級馬裏奧:任天堂美國市場風雲錄》、《精益創業實戰》(第2版)》,並曾參與翻譯圖靈公司的書籍《軟件之道:軟件開發爭議問題剖析》。歡迎讀者到圖靈社區與其交流。
黑島/Obsidian創始人,大胖子Feargus; Tim Cain
評分黑島/Obsidian創始人,大胖子Feargus; Tim Cain
評分Tim Cain, Jason Robin, Waren Spector 這三章纔有真材實料。其他人物已經不是嚴格意義上的game maker瞭。
評分黑島/Obsidian創始人,大胖子Feargus; Tim Cain
評分Tim Cain, Jason Robin, Waren Spector 這三章纔有真材實料。其他人物已經不是嚴格意義上的game maker瞭。
读罢有些意外,原以为会是本流水账式的访谈录。用译者的话说,作者试图去掉那些干扰信号,留下精华。18位受访者经历各异,每一人都有令人钦佩之处,印象比较深刻的是洛恩·兰宁和杰森·鲁宾。驻足回首,不觉间已在游戏行业里浸淫了近七年,对行业的感受和认知自然不同于初出茅庐之时,...
評分读罢有些意外,原以为会是本流水账式的访谈录。用译者的话说,作者试图去掉那些干扰信号,留下精华。18位受访者经历各异,每一人都有令人钦佩之处,印象比较深刻的是洛恩·兰宁和杰森·鲁宾。驻足回首,不觉间已在游戏行业里浸淫了近七年,对行业的感受和认知自然不同于初出茅庐之时,...
評分读罢有些意外,原以为会是本流水账式的访谈录。用译者的话说,作者试图去掉那些干扰信号,留下精华。18位受访者经历各异,每一人都有令人钦佩之处,印象比较深刻的是洛恩·兰宁和杰森·鲁宾。驻足回首,不觉间已在游戏行业里浸淫了近七年,对行业的感受和认知自然不同于初出茅庐之时,...
評分读罢有些意外,原以为会是本流水账式的访谈录。用译者的话说,作者试图去掉那些干扰信号,留下精华。18位受访者经历各异,每一人都有令人钦佩之处,印象比较深刻的是洛恩·兰宁和杰森·鲁宾。驻足回首,不觉间已在游戏行业里浸淫了近七年,对行业的感受和认知自然不同于初出茅庐之时,...
評分读罢有些意外,原以为会是本流水账式的访谈录。用译者的话说,作者试图去掉那些干扰信号,留下精华。18位受访者经历各异,每一人都有令人钦佩之处,印象比较深刻的是洛恩·兰宁和杰森·鲁宾。驻足回首,不觉间已在游戏行业里浸淫了近七年,对行业的感受和认知自然不同于初出茅庐之时,...
Gamers at Work pdf epub mobi txt 電子書 下載 2024