圖書標籤: 圖形學 GPU 計算機圖形學 Graphics 遊戲編程 編程 shader 遊戲開發
发表于2024-11-25
GPU Pro pdf epub mobi txt 電子書 下載 2024
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Wolfgang is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.
Marked: - GPU Color Quatization - Polygonal-Functional Hybrids for Computer Animation and Games - Quadtree Displacement Mapping with Height Blending - Alpha Blending as a Post Process - Anistropic Kuwahara Filtering on GPU - Screen Space Soft Shadows
評分良莠不齊
評分收獲很大,非常值得好好看看
評分良莠不齊
評分Marked: - GPU Color Quatization - Polygonal-Functional Hybrids for Computer Animation and Games - Quadtree Displacement Mapping with Height Blending - Alpha Blending as a Post Process - Anistropic Kuwahara Filtering on GPU - Screen Space Soft Shadows
所谓必读倒也不是里面每个地方都巨牛无比,而是说书中的确有很多非常值得借鉴学习的地方,游戏开发在图形方面经典系列书并不多,GPUPro系列算是里面不错的了,针对里面较为感兴趣的笔记: http://blog.csdn.net/ccanan/article/details/8582900
評分摘录自博客Clayman's Graphics Corner 作者文章:游戏程序员养成计划 (更新2010.11.6) 中作者的评论 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方面: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不错的入门材料,当然...
評分摘录自博客Clayman's Graphics Corner 作者文章:游戏程序员养成计划 (更新2010.11.6) 中作者的评论 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方面: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不错的入门材料,当然...
評分摘录自博客Clayman's Graphics Corner 作者文章:游戏程序员养成计划 (更新2010.11.6) 中作者的评论 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方面: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不错的入门材料,当然...
評分所谓必读倒也不是里面每个地方都巨牛无比,而是说书中的确有很多非常值得借鉴学习的地方,游戏开发在图形方面经典系列书并不多,GPUPro系列算是里面不错的了,针对里面较为感兴趣的笔记: http://blog.csdn.net/ccanan/article/details/8582900
GPU Pro pdf epub mobi txt 電子書 下載 2024