Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers -- and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her classic, reflecting all that's happened, all she's learned, and emerging technologies that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. This new edition, directed to a far wider audience, is written more simply and elegantly, packed with new examples, and replete with exciting and important new ideas. Utterly unique among books on interface/interaction design, Computers as Theatre, Second Edition: * Draws lessons from sources ranging from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors * Analyzes the most relevant vectors in the historical development of computer technology and interaction design since the late 20th Century * Integrates values-driven design as a key principle (linking the "sacred civic duty" of ancient Greek theatre to the modern civic function of design) * Integrates key ideas about virtual reality * Reflects important work by other pioneers such as Michael Mateas, Noah Wardrip-Fruin, Mary Flanagan and Henry Jenkins * Covers new frontiers including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before - and help you build interfaces and interactions that are pleasurably, joyously right.
Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She currently serves as an Adjunct Professor of Computer Science and Affiliated Faculty for Games and Playable Media at the University of California, Santa Cruz. Dr. Laurel previously served as Professor and Founding Chair of the graduate program in design at California College of Arts and the Media Design Program at Art Center College of Design. She previously was a distinguished engineer at Sun Microsystems Labs (2005-2006). Based on her research in gender and technology at Interval Research, she co-founded Purple Moon in 1996 to create interactive media for girls. In 1990 she co-founded Telepresence Research, focusing on virtual reality and remote presence. Other employers have included Atari, Activision, and Apple. Her books include The Art of Human-Computer Interface Design (1990), Computers as Theatre, Second Edition (forthcoming 2013), Utopian Entrepreneur (2001), and Design Research: Methods and Perspectives (2004). She earned her BA from Depauw University and her MFA and PhD in theatre from The Ohio State University.
分布式感知和参与式感知 都不好好介绍清楚 简单的说书就是讲戏剧作为一种线索的引入吧。 还要写够140个字?我写给我自己看少一点字就是不行吗!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...
评分分布式感知和参与式感知 都不好好介绍清楚 简单的说书就是讲戏剧作为一种线索的引入吧。 还要写够140个字?我写给我自己看少一点字就是不行吗!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...
评分分布式感知和参与式感知 都不好好介绍清楚 简单的说书就是讲戏剧作为一种线索的引入吧。 还要写够140个字?我写给我自己看少一点字就是不行吗!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...
评分分布式感知和参与式感知 都不好好介绍清楚 简单的说书就是讲戏剧作为一种线索的引入吧。 还要写够140个字?我写给我自己看少一点字就是不行吗!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...
评分分布式感知和参与式感知 都不好好介绍清楚 简单的说书就是讲戏剧作为一种线索的引入吧。 还要写够140个字?我写给我自己看少一点字就是不行吗!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...
阅读一本好书,就像遇到一个有趣的灵魂,能够带来深刻的启发和长久的共鸣。“Computers as Theatre”这个书名,对我来说,就像一个充满魅力的邀请,邀请我去探索一个我从未深入思考过的领域。我脑海中立刻浮现出各种画面,想象着计算机如何扮演不同的角色,在我们的人生舞台上上演着怎样的剧情。它可能会是温顺的仆人,也可能是叛逆的演员,甚至是我们自身想象力的延伸。这种将冷冰冰的技术转化为富有生命力的、具有表演性的实体,本身就充满了诗意和哲学意味。我期待这本书能够以一种引人入胜的方式,揭示计算机在潜移默化中如何影响我们的生活,并引发我们对人与技术关系的深刻反思。
评分我经常思考,技术是如何影响我们的日常生活,以及我们对世界的感知方式。“Computers as Theatre”这个书名,以一种非常别致且充满想象力的方式,触及了这个核心问题。它让我开始思考,我们在与计算机互动时,是否就像在观看一场演出,或者本身就是演员?计算机是否在扮演着某种角色,而我们又是如何回应这种表演的?我对于作者将如何解析计算机的“戏剧性”感到非常好奇。这种独特的视角,或许能够帮助我更深刻地理解人工智能的演变,人机交互的未来,以及数字世界在我们生活中扮演的越来越重要的角色。这本书的标题本身就具有一种强大的吸引力,让我迫不及待地想去了解它背后蕴含的深邃思想。
评分我是一个喜欢从不同角度看待事物的人,当一本书能够提供一种全新的、甚至是出人意料的视角时,我总是会感到兴奋。“Computers as Theatre”这个书名立刻就激发了我的这种兴趣。它让我跳出了传统的对计算机的理解,不去仅仅关注它的功能性或技术细节,而是将其看作一种具有表演特质的实体。我很好奇作者将如何论证这种“戏剧性”,它可能涉及到用户界面设计中的叙事性,算法中的角色扮演,亦或是数字世界中信息传递的舞台效果。我设想这本书会探讨人机交互中那些不易察觉的戏剧张力,以及我们在使用计算机时,是如何不自觉地参与到一场场无声的演出中。这种将技术抽象化,并赋予其艺术化、戏剧化解读的方式,着实让我眼前一亮。
评分我一直对人类与技术之间的关系抱有浓厚的兴趣,尤其是当这种关系被赋予了更深层次的意义时。这本书的书名“Computers as Theatre”恰好触及了我内心深处的思考。它让我联想到,我们与计算机的互动,是否就像在舞台上进行一场精心编排的表演?计算机扮演着怎样的角色?是我们故事的背景,是我们道具,还是我们演出的对手?这种比喻本身就极具启发性,它挑战了我过去对计算机的固有认知,让我开始审视技术在构建我们生活体验中所扮演的更微妙、更具叙事性的维度。我期待这本书能够提供一个独特的框架,来分析和理解我们在数字时代中的存在方式,以及计算机如何在无声无息中塑造着我们的行为、情感甚至是我们对现实的感知。这种探索未知领域的感觉,正是阅读的魅力所在。
评分这本书的封面设计非常引人注目,大胆的色彩和简洁的字体组合,瞬间就抓住了我的眼球。当我在书店里浏览时,它就像一颗闪耀的宝石,在众多书籍中脱颖而出。我当时对“Computers as Theatre”这个书名感到非常好奇,它似乎暗示着一种全新的视角来理解计算机,一种将技术与人类表演、叙事和情感联系起来的方式。我立刻拿起它,翻阅了几页,发现它的内容确实如封面般引人遐想,让我迫切地想深入了解。我喜欢这种能够激发我好奇心,并让我产生强烈阅读欲望的书籍。在购买前,我还会仔细阅读封底的简介,通常那里面会概括书籍的核心观点和主题,但即使没有,这个封面也足以让我将它列入我的必读清单。它给我一种艺术品的感觉,不仅仅是一本信息载体的工具,更是一件能够唤起我内心共鸣的物品。
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