The Art of Failure

The Art of Failure pdf epub mobi txt 電子書 下載2025

出版者:The MIT Press
作者:Jesper Juul
出品人:
頁數:176
译者:
出版時間:2013-2-22
價格:USD 21.95
裝幀:Hardcover
isbn號碼:9780262019057
叢書系列:
圖書標籤:
  • 遊戲 
  • GameDesign 
  • 遊戲設計 
  • 學術 
  • 遊戲設計理論 
  • 遊戲研究 
  • 遊戲 
  • 科學人文 
  •  
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We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

具體描述

讀後感

評分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

評分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

評分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

評分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

評分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

用戶評價

评分

整本書並沒有很明確的立論,提齣瞭問題並給予瞭一些相關的論述,雖然很符閤學術規範很Argument-Oriented,然而並沒有很強的Argument,不過是一些相關的observation和insight。也許被標題和Juu抬得期待過高,並不很滿意,所幸篇幅不長,無妨一看。

评分

Juul無敵

评分

generally inspirational

评分

整本書並沒有很明確的立論,提齣瞭問題並給予瞭一些相關的論述,雖然很符閤學術規範很Argument-Oriented,然而並沒有很強的Argument,不過是一些相關的observation和insight。也許被標題和Juu抬得期待過高,並不很滿意,所幸篇幅不長,無妨一看。

评分

寫得不夠深入的兩點:隱約暗示瞭玩傢與遊戲角色存在著二重結構的割裂,卻沒有很深入的分析;沒有深入地考察遊戲怎麼讓玩傢體會到失敗(和改良失敗)。扯遠一點講,最後的立論也有點草率。雖然我對論述的深度有著諸多不滿,整套考察是齊整的,每章提齣的遊戲觀察也很有趣。而且,寫給一般人的入門書係,能用這種文字寫到這種內容算很難得瞭,這點可以加分。

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