图书标签: 游戏引擎 game 3d engine 计算机,技术,3D 计算机图形学 技术 to
发表于2025-03-11
3D Game Engine Design pdf epub mobi txt 电子书 下载 2025
Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.
This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.
*Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds.
*Written by a respected game engineer and designer of a leading commercial game engine.
*Thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible.
*Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.
工具书,偏理论,WildMagic的代码原理,实际中可以当工具书用。很多东西只有在写编辑器的时候才会用到,实际绘制引擎是用不到的。
评分最早看的电子版,对入门实在太适合了,主要看框架,很多细节技术已经落伍了
评分最早看的电子版,对入门实在太适合了,主要看框架,很多细节技术已经落伍了
评分工具书,偏理论,WildMagic的代码原理,实际中可以当工具书用。很多东西只有在写编辑器的时候才会用到,实际绘制引擎是用不到的。
评分写挺好的,就是旧了点,第二版应该比较好。
讲了很多图形学的东西,虽然书名叫3D游戏引擎,其实只写了渲染引擎部分的内容。 推另外一本书。 game Engine Architecture,概述的讲了游戏引擎的组成。 http://book.douban.com/subject/3745143/ 另外一本稍微简单的入门级的是 3D Game Engine Programming http://book.douba...
评分中文翻译版错误太多, 部分总结如下 P19, Q = A(P) 是数据点之间的映射转换 P26, 公式 2.49 后面部分错误, 看英文版 P37, 公式 2.70 两向量间有等号 继续... 11111111111111111111111111111111111111111111111111111111111111111
评分这本书的作者是双料博士,数学和计算机的.所以这本书数学味太重了.很难读.前面的引擎设计的还可以.设计的有的地方还是有斟酌的空间,后面附有大量的数学工具.还是比较实用的.
评分讲了很多图形学的东西,虽然书名叫3D游戏引擎,其实只写了渲染引擎部分的内容。 推另外一本书。 game Engine Architecture,概述的讲了游戏引擎的组成。 http://book.douban.com/subject/3745143/ 另外一本稍微简单的入门级的是 3D Game Engine Programming http://book.douba...
评分中文翻译版错误太多, 部分总结如下 P19, Q = A(P) 是数据点之间的映射转换 P26, 公式 2.49 后面部分错误, 看英文版 P37, 公式 2.70 两向量间有等号 继续... 11111111111111111111111111111111111111111111111111111111111111111
3D Game Engine Design pdf epub mobi txt 电子书 下载 2025