Get a quick introduction to WebGL, the new standard for 3D rendering on the web. With WebGL, web developers can create games animations, data visualizations, product displays, and more using JavaScript, a web browser, and a standard web technology stack. If you're familiar with JavaScript, this concise book will help you gain a working knowledge of WebGL through clear and simple examples. Jump in and get started building your own 3D applications. Learn the core concepts of 3D graphics and how to implement them in WebGL Get insights from a well-known pioneer of 3D standards for the Web Develop working knowledge of rendering, texturing, animation, interaction and behaviors Gain access to inside information used by experienced 3D developers and video game programmers Learn how to apply WebGL in web production environments
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Three.js 入門手冊
评分入門較閤適。寫書的綫路明確,例子多,off-the-shelf,有啓發性。可惜上來沒多久什麼都沒說清楚,就開始用作者自己寫的架構sim.js,講的雲裏霧裏,這種爛架構作者自己都承認無法推廣到有點復雜的情況——這我能說什麼呢。用的three.js版本有點老瞭,有關紋理的例子運行不瞭。
评分入門較閤適。寫書的綫路明確,例子多,off-the-shelf,有啓發性。可惜上來沒多久什麼都沒說清楚,就開始用作者自己寫的架構sim.js,講的雲裏霧裏,這種爛架構作者自己都承認無法推廣到有點復雜的情況——這我能說什麼呢。用的three.js版本有點老瞭,有關紋理的例子運行不瞭。
评分有點坑爹,應該改名叫Three.js: Up and Runing,不過好處是比直接介紹WebGL簡單多瞭
评分第2本WebGL的書,贊!
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