Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development pdf epub mobi txt 電子書 下載2025

出版者:Apress
作者:Steffen Itterheim
出品人:
頁數:416
译者:
出版時間:2010-12-2
價格:USD 39.99
裝幀:Paperback
isbn號碼:9781430233039
叢書系列:
圖書標籤:
  • Cocos2D 
  • 遊戲開發 
  • iPhone 
  • iPad 
  • iOS 
  • Game 
  • Development 
  • iphone 
  •  
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Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.

It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.

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用戶評價

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後半部有深度也非常有用,cocos2d是封裝的最好最強大的遊戲引擎

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瀏覽瞭一遍,以後需要時候細讀吧

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瀏覽瞭一遍,以後需要時候細讀吧

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瀏覽瞭一遍內容,內容很詳細,做為初學ios遊戲開發,這本書對我很實用。

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技術類書籍真心要看原版的,寫的真心好

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