3D Graphics for Game Programming

3D Graphics for Game Programming pdf epub mobi txt 电子书 下载 2025

出版者:Chapman and Hall/CRC
作者:JungHyun Han
出品人:
页数:330
译者:
出版时间:2011-2-17
价格:USD 79.95
装帧:Hardcover
isbn号码:9781439827376
丛书系列:
图书标签:
  • 计算机图形学
  • Graphics
  • Programming
  • Game
  • 计算机图形
  • 3D
  • 图形学
  • for
  • 3D图形学
  • 游戏编程
  • 计算机图形学
  • DirectX
  • OpenGL
  • 渲染技术
  • 游戏开发
  • 图形渲染
  • 数学基础
  • C++
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具体描述

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book

作者简介

目录信息

Modeling in Game Production
Vertex Processing
Rasterization
Fragment Processing and Output Merging
Illumination and Shaders
Parametric Curves and Surfaces
Shader Models
Image Texturing
Bump Mapping
Advanced Texturing
Character Animation
Physics-based Simulation
References
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人生啃完的第一本英文书。以渲染的流程为顺序讲解,入门图形学非常棒。

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人生啃完的第一本英文书。以渲染的流程为顺序讲解,入门图形学非常棒。

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人生啃完的第一本英文书。以渲染的流程为顺序讲解,入门图形学非常棒。

评分

人生啃完的第一本英文书。以渲染的流程为顺序讲解,入门图形学非常棒。

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人生啃完的第一本英文书。以渲染的流程为顺序讲解,入门图形学非常棒。

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