Pirates of Pelargir (MERP/Middle Earth Role Playing #8104) (Stock No. 8104)

Pirates of Pelargir (MERP/Middle Earth Role Playing #8104) (Stock No. 8104) pdf epub mobi txt 电子书 下载 2026

出版者:Iron Crown Enterprises
作者:Ruth Sochard
出品人:
页数:0
译者:
出版时间:1987-06
价格:USD 6.00
装帧:Paperback
isbn号码:9780915795444
丛书系列:
图书标签:
  • MERP
  • Middle-earth
  • Roleplaying
  • Pirates
  • Pelargir
  • Fantasy
  • Adventure
  • 8104
  • StockNo8104
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具体描述

The Shadow of the North: A Chronicle of the Grey Havens and the Perilous Seas This volume delves into the rich and often treacherous tapestry of the northwestern reaches of Middle-earth, far removed from the immediate turmoil of Gondor or the shadowed forests of Mirkwood. It focuses intently on the maritime traditions, the hidden histories, and the lingering dangers that plague the coasts and islands nearest to the Grey Havens—a region often overlooked in the grander narratives of the Third Age, yet vital to the very survival and memory of the Eldar. Chapter I: The Whispers of Mithlond The initial section establishes the atmosphere surrounding the Elven havens. It is not merely a port; it is a threshold, a place burdened by ancient longing and quiet preparation. We explore the societal structure of the Eldar remaining in Lindon, detailing the differing philosophies between the Sindar who oversee the daily affairs and the scattered remnants of the Noldor who linger, awaiting the final summons. The Shipwrights of the Great Bay: An in-depth look at the meticulous craft of building the White Ships. This is not simply carpentry; it is an art infused with memory and magic, requiring rare woods gathered from forests long since diminished. Descriptions cover the specific alloys used for the helms, the treatment of the sails against the salt spray of the Sundering Seas, and the esoteric knowledge passed down regarding navigation by the stars visible only from the Western edge of the world. The Keepers of the Roads: Examination of the patrols that move along the coastlines bordering Arnor’s ruins, focusing on the delicate balance maintained between isolation and necessary defense against encroaching threats from the Iron Hills or the sea itself. We detail the symbolic importance of the beacons and the subtle signals used to communicate between the scattered watch-posts. The Lingering Shadow of Angmar’s Fall: While Angmar itself lies far to the east, its influence pollutes the waters. This chapter details how the spectral remnants of the Witch-king’s dominion sometimes manifest as unnatural fog banks, maddening whispers carried on the tide, or corrupted marine life that plagues the shallow fishing grounds used by the local Men. Chapter II: The Isles of the Outer Reaches The focus shifts outward, across the increasingly turbulent waters that separate Lindon from the true open ocean. This section maps out the lesser-known archipelagoes and rocky outcrops that dot the horizon, many of which hold secrets predating the awakening of the Elves. The Sunken Halls of Aethel: Legends speak of a chain of islands consumed by a catastrophic event long before the creation of Númenor. This chapter gathers fragmented lore concerning these submerged ruins. Through surviving marginalia in ancient texts housed near the Tower of Grey Havens, we piece together tales of strange, semi-aquatic beings that sometimes surface near these spots, driven mad by isolation and the pressure of the depths. Their appearances are sporadic but invariably lead to ill fortune for any vessel that ventures too close. The Isle of the Watchful Stone (Undisclosed Location): A remote, fog-shrouded island rumored to possess a natural geological formation that subtly interferes with both magical and mundane navigation. Mariners who rely too heavily on instruments or instinct often find themselves trapped in endless circular routes. We investigate accounts of previous, failed colonization attempts by hardy Northmen—tales of paranoia, dwindling supplies, and an overwhelming sense of being observed by something ancient and indifferent. The Sea-Lanes of the Merchants: Despite the pervasive melancholy of the Elves, trade continues—albeit cautiously. This details the necessary alliances and uneasy truce established with the seafaring traditions of the northern coastal settlements of Eriador (those remnants of Arthedain that still dared to fish). It outlines the specific tariffs demanded by the Elves for passage clearance, often paid not in gold, but in meticulously preserved historical records or rare terrestrial herbs unavailable by the sea. Chapter III: Encounters on the Salt Roads The sea is never empty. This chronicle documents the distinct perils faced by those traversing the waters north of the Gulf of Lune. The Corsair Fleets of the Bay of Forochel: While the main threat to Middle-earth comes from the East, the far North breeds its own vicious breed of brigands. These are often hardy, desperate Men—descendants of exiles or refugees from the earliest ages—who have adapted to the extreme cold and utilize swift, shallow-drafted longships. Their tactics are swift, brutal, and aimed primarily at securing fresh supplies, capable sailors, and sometimes, even captured Elven artifacts. Detailed tactical analysis of their typical attack patterns against larger, slower Elven transport vessels is provided, highlighting the surprising effectiveness of coordinated ramming tactics against the more elegant, slender hulls. The Deep Horrors: Beyond the reach of the shallow-water patrols lie creatures untouched by the light of the Two Trees. Accounts are drawn from the few sailors who have been rescued after encounters with beings that seem to be the corrupted spawn of the ancient seas. These descriptions emphasize unnatural bioluminescence, crushing pressure capabilities, and an utter lack of recognizable intelligence—a terrifying emptiness that suggests a primordial evil lurking beneath the waves, perhaps stirred by the slow corruption spreading from Utumno’s long-forgotten influence. The Matter of the Ghost Ships: One of the most persistent nautical legends concerns vessels that appear without crews, often bearing cargoes that make no earthly sense: perfectly preserved flowers from regions far to the south, or timbers seasoned in woods that no longer exist. These phantom ships are usually harbingers of immediate disaster for the observer, leading to navigational errors or sudden, inexplicable structural failures in the observer’s own vessel. The text posits that these are perhaps the residual echoes of the ships that failed to make the final voyage West, trapped in a perpetual state of transit. Chapter IV: The Boundaries of Memory The final section returns to the philosophical implications of life near the edge of the known world. It examines how the constant presence of the ocean—the pathway to the Undying Lands—affects the morale and spiritual state of the inhabitants. The Rituals of Letting Go: Descriptions of the private ceremonies held by the Elves of the Havens as they prepare those who finally choose to depart. This is contrasted sharply with the customs of the few hardy Human coastal dwellers who maintain ancient rites intended to appease the sea spirits, hoping for a safe passage for their own fishing boats, rituals that the Elves view with a mixture of pity and detached fascination. Mapping the Unmappable: A discussion on the cartographical challenges of the region. The Elves keep precise charts, but these are constantly updated due to shifting sands, submarine volcanic activity in the deep trenches, and the unpredictable nature of the magical currents that sometimes sweep down from the far North. The value of a living, experienced navigator over any static map in these waters is stressed as the ultimate lesson of the Western Sea. This compilation serves as an essential guide for understanding the vital, yet fragile, nexus point where the known world of Middle-earth meets the vast, eternal mystery of the Sundering Seas, detailing dangers both mortal and ancient that thrive in the perpetual twilight of the Northern coasts.

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这本书的命名方式“Pirates of Pelargir”本身就极具画面感和冲突性,它立刻在我的脑海中构筑了一幅充满蒸汽朋克式(虽然设定上不是,但感觉上那种粗犷的海洋气息)的冒险场景。虽然我还没有深入了解具体的情节脉络,但单凭这个标题,我就能预感到这将是一部关于海洋、自由、掠夺与反抗的史诗。我尤其关注那些可能涉及到的非人类种族在海事活动中的角色定位,因为中土世界的魅力之一就在于不同文明之间的交织与摩擦。这本书的定价和其厚度放在一起衡量,确实体现出一种对内容量和设计质量的自信。它仿佛在向潜在的读者保证:你购买的不仅仅是一套规则,而是一个被精心打磨、可以反复探索的微缩宇宙,一个等待你用自己的想象力和骰子去填补空白的广阔舞台。我迫不及待地想看看,作者是如何将“海盗”这一略显边缘的元素,巧妙地融入到刚铎王国辉煌历史的宏大叙事中的。

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这本书的排版和字体选择,透露出一种非常古典且严谨的学术态度,这对于一个硬核的桌游玩家来说,简直是福音。我注意到,那些关键的规则术语和地名都采用了不同的字体或加粗处理,这极大地提高了信息检索的效率,想象一下在紧张的团战中需要迅速查阅某个特定规则时,这种清晰度是多么重要。而且,书页的装订质量看起来非常坚固,这对于经常需要被频繁翻阅、甚至可能被咖啡泼洒的“战场”环境来说,绝对是耐用性的保证。我个人对这种实体道具的质感有近乎偏执的要求,毕竟中土世界的冒险不应该被廉价的纸张和松散的胶水所玷污。虽然还没有看到具体的地图或插图,但从章节划分的逻辑来看,作者似乎构建了一个非常系统化的世界观框架,从宏观的历史背景过渡到微观的本地势力冲突,过渡得非常自然流畅,让人感觉到这份设定是经过深思熟虑,而非临时拼凑的。这种细致入微的处理方式,预示着后续的跑团体验将会非常扎实和有代入感。

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拿到这本书的第一感觉是它的“重量感”,这不仅仅是指物理上的重量,更是一种内容分量十足的预感。我快速浏览了一下侧边栏的索引标记,发现它似乎对不同类型的玩家群体都做了照顾:既有为角色扮演者准备的富有文化背景的叙事段落,也有为游戏主持人(GM)量身定制的、关于如何处理特定遭遇和环境互动的实用指南。这种双轨并行的结构,显示了创作者对于“角色扮演”这一核心体验的深刻理解——它既需要沉浸式的背景故事来支撑角色的动机,也需要清晰的操作指南来确保游戏的顺畅运行。我甚至能从那些简洁的段落标题中推断出,这本书可能涵盖了关于航海、海盗行为准则,乃至特定地区经济体系的详细设定,这些都是构建一个生动可信的冒险环境所不可或缺的元素。这种对细节的深度挖掘,远超一般冒险模组的范畴,更像是一部地方志的神秘版本。

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这本书的封面设计简直是一场视觉盛宴,那种厚重的羊皮纸质感和略带陈旧的油墨印刷痕迹,立刻就能把我拉回到那个充满古老魔法与未卜先知气息的中土世界。我特别欣赏插画师对于“Pelargir”这个地方的描绘,那座滨海城市的轮廓在夕阳余晖下显得既宏伟又带着一丝挥之不去的忧郁,仿佛每一个石块都在低语着它所经历的漫长历史。虽然我还没来得及深入阅读内部的文字内容,仅仅是翻阅目录和前言,就感受到了作者团队对于托尔金原著精神的敬畏与忠诚。他们似乎在努力地捕捉那种既史诗又贴近个体冒险的叙事基调,而不是简单地堆砌高深的背景知识。那种对细节的把控,比如对特定地区服饰、建筑材料的考究,都让人对即将展开的旅程充满了期待。我甚至能想象出,在昏黄的灯光下,摊开这本书,点燃一支熏香,然后沉浸在那个充满未知和危险的海岸线故事中的情景。这不仅仅是一本书,它更像是一张通往幻想彼岸的邀请函,光是这份“开胃菜”般的呈现,就已经值回票价了。

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包装内部的附带物——如果有的——立刻吸引了我的注意力,虽然我只是在描述这本书的“外壳印象”,但那种精心设计的氛围感是无法忽略的。我喜欢那种能让人立刻感觉到“这是一次严肃的投入”的物件。从封面散发出的那种略带霉味的、陈旧的书卷气,似乎预示着我即将面对的不是一个轻松愉快的童话故事,而是一段充满道德困境和艰难抉择的旅程。这种基调的设定,对于追求深度剧情体验的玩家来说,无疑是一个巨大的加分项。它暗示着,Pelargir 这个地方,绝不是一个非黑即白的乌托邦,而是充满了灰色地带和复杂政治角力的舞台。这种对现实世界复杂性的借鉴与融入,正是优秀奇幻作品的魅力所在,它让角色的每一次选择都变得沉甸甸,充满了后果,而不是随意的掷骰子。

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