Designing Interactions

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出版者:MIT Press
作者:Bill Moggridge
出品人:
页数:766
译者:
出版时间:2006-11-24
价格:GBP 30.95
装帧:Hardcover
isbn号码:9780262134743
丛书系列:
图书标签:
  • 交互设计 
  • 设计 
  • Design 
  • Interaction 
  • 用户体验 
  • IDEO 
  • UI 
  • 可用性 
  •  
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Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. Interviews with:

Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright

具体描述

读后感

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正在读, 感觉基本上就是一个产品发展的回忆录 而且感觉和交互设计的关系其实并不太大。。 倒是和产品设计关系比较大一些。。。 感觉里面很多内容都和交互无关,一篇采访中好像70%都是无关交互的。。。。 可能需要多读几遍吧。。。  

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多好的一本书,被糟糕的翻译毁了。 每一页都各种语句不通,佶屈聱牙,更别提一些专业知识的翻译错误。 P229:“当EA的运动部门在20世纪90年代发布Sega Genesis时...” 啥!? P452:“We've hired the world's most innovative design firm”——“我们被世界上最有创意的设计...  

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最近在对比着阅读一本书。英文版的《designing interactions》和中文译本《关键设计报告》。发现中文译本里面是否有错?可能译者不是做交互设计的原因吧。比如:P127,...and we provide affordance这句,应该说的是物的设计应该更容易让用户理解“可以用它来干嘛”。而非译文...  

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最近在对比着阅读一本书。英文版的《designing interactions》和中文译本《关键设计报告》。发现中文译本里面是否有错?可能译者不是做交互设计的原因吧。比如:P127,...and we provide affordance这句,应该说的是物的设计应该更容易让用户理解“可以用它来干嘛”。而非译文...  

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In the same way that industrial designers have shaped our everyday life through objects that they design for our offices and for our homes, interaction design is shaping our life with interactive technologies-computers, telecommunications, mobile phones, an...  

用户评价

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搁置

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分析了很多日常生活的实例,眼睛看得快瞎了,想到一句话是we product designers just do lots of tiny things to change the world

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Futures and Alternative Nows那章有点扯,其他的还可以

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这本书唯一的缺点就是它太短了,2006年本书出版之后的十年间,白云苍狗,山川剧变,书中的许多伟大企业和英雄人物,片刻之间,兴亡过手,令人感慨万千……Remember the whole journey.

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