Human Computer Interaction Handbook

Human Computer Interaction Handbook pdf epub mobi txt 电子书 下载 2026

出版者:
作者:Jacko, Julie A.
出品人:
页数:1518
译者:
出版时间:
价格:0
装帧:
isbn号码:9781439829431
丛书系列:
图书标签:
  • HCI
  • 学术
  • cs
  • AI
  • 人机交互
  • HCI
  • 用户体验
  • 可用性
  • 界面设计
  • 交互设计
  • 认知心理学
  • 设计思维
  • 技术与人文
  • 信息技术
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具体描述

The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and more that exist within a single volume. The book captures the current and emerging sub-disciplines within HCI related to research, development, and practice that continue to advance at an astonishing rate. It features cutting-edge advances to the scientific knowledge base as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. New and Expanded Topics in the Third Edition: HCI and global sustainability HCI in health care Social networks and social media Enterprise social computing Role of HCI in e-Government Role of creativity and cognition in HCI Naturalistic approach to evaluation, persuasion, and globalization The chapter authors include experts from academia, industry, and government agencies from across the globe - all among the very best and most respected in their fields. The more than 80 tables, 400 figures, nearly 7,000 references, and four-page color insert combine to provide the single most comprehensive depiction of this field. Broad in scope, the book pays equal attention to the human side, the computer side, and the interaction of the two. This balanced, application-focused design coverage makes the book not only an excellent research guide but also an authoritative handbook for the practice of HCI and for education and training in HCI.

《人机交互设计精要:打造卓越用户体验的科学与艺术》 在这本书中,我们将踏上一段深入探索人机交互(Human-Computer Interaction,简称HCI)核心领域的旅程。我们并非从一本特定的参考书目出发,而是聚焦于构建高效、愉悦且直观用户体验的普遍原则、方法与实践。这本书旨在为设计师、开发者、产品经理以及任何对创造优秀数字产品充满热情的人们,提供一套坚实的理论框架和可操作的指南。 核心理念:以人为本的设计 人机交互的基石在于深刻理解用户的需求、能力、限制以及他们在不同环境中的行为模式。我们将围绕“以人为本”的设计理念展开,探讨如何将用户置于设计过程的中心。这包括深入的用户研究方法,如访谈、问卷调查、可用性测试,以及如何从这些研究中提炼出 actionable insights,从而指导设计决策。我们将深入剖析用户画像(personas)和用户旅程图(user journey maps)等工具的构建与应用,帮助读者建立对目标用户的同理心,预测他们的需求,并解决他们在使用产品过程中可能遇到的痛点。 用户体验的设计原则与模式 本书将系统地梳理人机交互领域的关键设计原则。我们将深入探讨认知心理学在HCI中的应用,例如信息处理理论、记忆模型、注意力的限制等,这些都直接影响着用户如何理解和使用界面。用户界面(UI)设计的黄金法则,如一致性、可发现性、反馈机制、容错性以及效率,将贯穿全书。我们还会详细解析各种通用的UI模式,如导航模式、输入模式、信息展示模式等,并讨论如何在不同的应用场景下选择和应用最合适的模式,以最小化用户的认知负荷,提升操作效率。 界面设计与信息架构 一个直观且高效的界面是优秀用户体验的关键。我们将从视觉设计的角度,深入探讨排版、色彩、布局、图标设计等要素如何共同作用,营造出吸引人、易于理解的界面。信息架构(IA)将作为另一个核心章节,它关乎如何组织、构建和标记内容,以便用户能够轻松找到他们需要的信息。我们将学习如何进行内容审计,设计清晰的导航系统,构建合理的网站结构和分类体系,并探讨搜索引擎优化(SEO)在信息架构中的作用。 可用性工程与评估 “可用性”是衡量一个产品是否易于使用、易于学习、易于记忆、高效且令人满意的关键指标。本书将详细介绍各种可用性工程方法,从早期设计阶段的低保真原型评估,到中后期的高保真原型测试和真实环境的现场可用性测试。我们将学习如何设计有效的可用性测试方案,如何招募合适的测试用户,如何观察和记录用户的行为,以及如何分析测试结果并提出改进建议。迭代设计(iterative design)的理念将贯穿其中,强调通过持续的测试与反馈来不断优化产品。 交互设计:动态与行为的艺术 除了静态的界面元素,交互设计关注的是用户与系统之间的动态互动。我们将探讨如何设计流畅的动画、转场效果,以及如何通过响应式设计(responsive design)和自适应设计(adaptive design)来适应不同的设备和屏幕尺寸。微交互(microinteractions)——那些微妙的、通常是单一目的的设计——在提升用户体验的愉悦感和趣味性方面扮演着重要角色,本书将对其进行深入剖析。我们还将触及情感化设计(affective design),探讨如何通过设计来引发用户的情感共鸣,创造更具吸引力的体验。 新兴技术与未来趋势 随着技术的发展,人机交互的疆界也在不断拓展。本书将展望一些前沿技术在HCI领域的应用,例如语音用户界面(VUI)设计、手势识别、虚拟现实(VR)和增强现实(AR)的交互挑战,以及人工智能(AI)在个性化推荐和智能助手中扮演的角色。我们还将探讨跨平台设计、无障碍设计(accessibility design)的重要性,以及如何为不同能力的用户群体提供包容性的体验。 结论:持续学习与实践 人机交互是一个不断发展和演变的领域。这本书提供了一个全面的视角,帮助读者建立起扎实的基础知识和解决实际问题的能力。我们鼓励读者将书中的理论与实际项目相结合,不断学习、实践、反思,并始终将用户的需求放在首位。最终的目标是能够设计出不仅功能强大,而且能够真正触动用户、提升用户生活品质的数字产品。

作者简介

目录信息

Foreword by Ben Shneiderman
Introduction: A Moving Target: The Evolution of Human–Computer Interaction, Jonathan Grudin
Humans in HCI
Perceptual-Motor Interaction: Some Implications for Human–Computer Interaction, Timothy N. Welsh, Sanjay Chandrasekharan, Matthew Ray, Heather Neyedli, Romeo Chua, and Daniel J. Weeks
Human Information Processing: An Overview for Human–Computer Interaction, Robert W. Proctor and Kim-Phuong L. Vu
Mental Models in Human–Computer Interaction, Stephen J. Payne
Task Loading and Stress in Human–Computer Interaction: Theoretical Frameworks and Mitigation Strategies, James L. Szalma, Gabriella M. Hancock, and Peter A. Hancock
Choices and Decisions of Computer Users, Anthony Jameson
Computers in HCI
Input Technologies and Techniques, Ken Hinckley and Daniel Wigdor
Sensor- and Recognition-Based Input for Interaction, Andrew D. Wilson
Visual Displays, Christopher M. Schlick, Carsten Winkelholz, Martina Ziefle, and Alexander Mertens
Haptic Interface, Hiroo Iwata
Nonspeech Auditory and Crossmodal Output, Eve Hoggan and Stephen Brewster
Network-Based Interaction, Alan Dix
Wearable Computers, Daniel Siewiorek, Asim Smailagic, and Thad Starner
Design of Fixed, Portable, and Mobile Information Devices, Michael J. Smith and Pascale Carayon
Designing Human–Computer Interactions
Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing, Suzanne Watzman and Margaret Re
Globalization, Localization, and Cross-Cultural User-Interface Design, Aaron Marcus and Emilie W. Gould
Speech and Language Interfaces, Applications, and Technologies, Clare-Marie Karat, Jennifer Lai, Osamuyimen Stewart, and Nicole Yankelovich
Multimedia User Interface Design, Alistair Sutcliffe
Multimodal Interfaces, Sharon Oviatt
Systems That Adapt to Their Users, Anthony Jameson and Krzysztof Z. Gajos
Mobile Interaction Design in the Age of Experience Ecosystems, Marco Susani
Tangible User Interfaces, Hiroshi Ishii and Brygg Ullmer
Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity, John C. Thomas and John T. Richards
Information Visualization, Stuart Card
Collaboration Technologies, Gary M. Olson and Judith S. Olson
Human–Computer Interaction and the Web, Helen Ashman, Declan Dagger, Tim Brailsford, James Goulding, Declan O’Sullivan, Jan-Felix Schmakeit, and Vincent Wade
Human-Centered Design of Decision-Support Systems, Philip J. Smith, Roger Beatty, Caroline C. Hayes, Adam Larson, Norman D. Geddes, and Michael C. Dorneich
Online Communities, Panayiotis Zaphiris, Chee Siang Ang, and Andrew Laghos
Virtual Environments, Kay M. Stanney and Joseph V. Cohn
Privacy, Security, and Trust: Human–Computer Interaction Challenges and Opportunities at Their Intersection, John Karat, Clare-Marie Karat, and Carolyn Brodie
Application-/Domain-Specific Design
Human–Computer Interaction in Health Care, François Sainfort, Julie A. Jacko, Molly A. McClellan, and Paula J. Edwards
Why We Play: Affect and the Fun of Games—Designing Emotions for Games, Entertainment Interfaces, and Interactive Products, Nicole Lazzaro
Motor Vehicle–Driver Interfaces, Paul A. Green
Human–Computer Interaction in Aerospace, Steven J. Landry
User-Centered Design in Games Randy J. Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon L. Romero, and Daniel V. Gunn
Designing for Diversity
Older Adults and Information Technology: Opportunities and Challenges, Sara J. Czaja, and Chin Chin Lee
Human–Computer Interaction for Kids, Amy Bruckman, Alisa Bandlow, Jill Dimond, and Andrea Forte
Information Technology for Communication and Cognitive Support, Alan F. Newell, Alex Carmichael, Peter Gregor, Norman Alm, Annalu Waller, Vicki L. Hanson, Graham Pullin, and Jesse Hoey
Perceptual Impairments: New Advancements Promoting Technological Access, Julie A. Jacko, V. Kathlene Leonard, Molly A. McClellan, and Ingrid U. Scott
Universal Accessibility and Low-Literacy Populations: Implications for Human–Computer Interaction Design and Research Methods, William M. Gribbons
Computing Technologies for Deaf and Hard of Hearing Users, Vicki L. Hanson
The Development Process
Section A Requirements Specification
User Experience Requirements Analysis within the Usability Engineering Lifecycle, Deborah J. Mayhew and Todd J. Follansbee
Task Analysis, Catherine Courage, Jhilmil Jain, Janice (Ginny) Redish, and Dennis Wixon
Contextual Design, Karen Holtzblatt
Grounded Theory Method in Human–Computer Interaction and Computer-Supported Cooperative Work, Michael J. Muller and Sandra Kogan
An Ethnographic Approach to Design, Jeanette Blomberg and Mark Burrell
Section B Design and Development
Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development, John Pruitt and Tamara Adlin
Prototyping Tools and Techniques, Michel Beaudouin-Lafon and Wendy E. Mackay
Scenario-Based Design, Mary Beth Rosson and John M. Carroll
Participatory Design: The Third Space in Human–Computer Interaction, Michael J. Muller and Allison Druin
Unified User Interface Development: A Software Refactoring Perspective, Anthony Savidis and Constantine Stephanidis
Usability + Persuasiveness + Graphic Design = eCommerce User Experience, Deborah J. Mayhew
Human–Computer Interaction and Software Engineering for User Interface Plasticity, Joëlle Coutaz and Gaëlle Calvary
Section C Testing, Evaluation, and Technology Transfer
Usability Testing, Joseph S. Dumas and Jean E. Fox
Usability for Engaged Users: The Naturalistic Approach to Evaluation, David Siegel
Survey Design and Implementation in HCI, A. Ant Ozok
Inspection-Based Evaluations, Gilbert Cockton, Alan Woolrych, Kasper Hornbæk, and Erik Frøkjær
Model-Based Evaluation, David Kieras
Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering, Deborah J. Mayhew
Technology Transfer, Kevin M. Schofield
Emerging Phenomena in HCI
Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology, Kelly S. Hale, Kay M. Stanney, and Dylan D. Schmorrow
Social Networks and Social Media, Molly A. McClellan, Julie A. Jacko, François Sainfort, and Layne M. Johnson
Human–Computer Interaction for Development: Changing Human–Computer Interaction to Change the World, Susan M. Dray, Ann Light, Andrew M. Dearden, Vanessa Evers, Melissa Densmore, Divya Ramachandran, Matthew Kam, Gary Marsden, Nithya Sambasivan, Thomas Smyth, Darelle van Greunen, and Niall Winters
Author Index
Subject Index
· · · · · · (收起)

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从装帧和纸张质量来看,出版商显然是下了血本的,每一个图表和插画都清晰锐利,色彩还原度极高,这对于展示复杂的交互流程图和原型设计至关重要。我留意到书中对不同文化背景下用户行为差异的讨论,这部分内容在以往的许多欧美系的教材中常常被忽略,而这本书却给予了足够的重视,展现出一种全球化的视野。我向我的几位国际合作者推荐了这本书,他们也对其中关于本地化用户体验的分析表示高度赞赏。这本书不仅仅是一本关于“如何设计”的指南,更是一部关于“为什么这样做”的深度解析,它正在系统地重塑我对人机交互这一领域的底层认知,是行业内一次重要的知识沉淀。

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读了这本书的前几章之后,我最大的感受是它对“交互”这个核心概念的定义和解构极其精妙,完全超越了我过去接触的那些流于表面的教科书描述。它没有停留在简单地讨论界面元素如何布局,而是深入探讨了认知心理学、社会学乃至人机交互的历史演变是如何共同塑造了我们今天的技术形态。这种跨学科的视角,使得整本书的理论基础显得异常坚固。比如,关于心智模型构建的那一节,作者引用了大量的实验数据和案例,将抽象的理论具象化,让我对“用户心智”有了更深层次的理解和敬畏。我感觉自己仿佛置身于一个顶级的学术研讨会现场,每一次翻页都像是被引导着去探索一个全新的知识领域,那种被知识的洪流冲击的感觉,非常畅快淋漓。

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这本书的实用性或许需要读者有一定的背景知识才能完全发挥其效用。当我尝试将其中关于“情境感知计算”的模型应用于我正在开发的一个移动应用时,我发现书中的框架虽然逻辑严谨,但实际落地需要大量的工程实现细节补充。这对我来说既是挑战也是机遇——它迫使我必须去查阅更多的工程文档和API规范,将理论模型与当前的开发环境进行“对齐”。不过,正是这种高要求的互动性,让阅读过程充满了主动探索的乐趣。与那些只提供现成答案的书籍不同,这本书更像是一位严苛的导师,它为你搭好了框架,但剩下的架构工作和难题的解决,必须由你亲自去完成。这种被“推着走”的感觉,才是真正的高效学习。

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这本书的封面设计非常吸引眼球,简约又不失专业感,拿到手里感觉分量十足,一看就知道内容肯定很扎实。我最近正好在深入研究人机交互的前沿理论,这本书的标题立刻就抓住了我的注意力。光是翻阅目录,就能感受到编者在内容组织上的匠心独运,从基础的概念梳理到复杂系统的设计实践,脉络清晰得令人印象深刻。我特别期待它在用户体验设计流程中的应用章节,希望能够从中汲取一些可以立刻应用到我手头项目中的实战技巧,毕竟理论结合实践才是硬道理。这本书的排版和字体选择也深得我心,长时间阅读下来眼睛不容易疲劳,这对于一本厚重的工具书来说至关重要。总而言之,初步印象是:这是一本值得所有交互设计专业人士和研究人员在案头常备的权威参考资料。

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坦白说,这本书的篇幅和深度是相当惊人的,它更像是一部“百科全事通”而非一本简单的入门指南。对于我这种已经工作了几年,在某些特定领域(比如无障碍设计或多模态交互)有一定经验的从业者来说,书中那些对最新研究成果的引用和深入剖析尤其具有价值。我发现其中关于“情感化设计”和“伦理考量”的部分,观点既前卫又审慎,很好地平衡了技术的热情与对社会责任的关注。尽管有些章节的技术术语密度非常高,初次接触可能需要反复阅读,但这恰恰证明了其内容的专业性和前沿性。我决定将它作为我未来几年内进行深度学习和项目参考的主要蓝本,每一章都值得被反复研读和标记。

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