本書以作者自身學習、使用模式和多年來為軟件開發人員(包括麵嚮對象技術老兵和新手)講授模式的經驗為基礎撰寫而成。首先概述瞭模式的基礎知識,以及麵嚮對象分析和設計在當代軟件開發中的重要性,隨後使用易懂的示例代碼闡明瞭12個最常用的模式,包括它們的基礎概念、優點、權衡取捨、實現技術以及需要避免的缺陷,使讀者能夠理解模式背後的基本原則和動機,理解為什麼它們會這樣運作。
本書適閤軟件開發專業人士,以及計算機專業、軟件工程專業的高校師生閱讀,也可作為麵嚮對象分析與設計課程的參考教材。
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples--this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." --Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." --James Noble Leverage the quality and productivity benefits of patterns--without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes * Better ways to start "thinking in patterns" * How design patterns can facilitate agile development using eXtreme Programming and other methods * How to use commonality and variability analysis to design application architectures * The key role of testing into a patterns-driven development process * How to use factories to instantiate and manage objects more effectively * The Object-Pool Pattern--a new pattern not identified by the "Gang of Four" * New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns--or if you've struggled to make them work for you--read this book.
对设计模式的初学者,建议先看Head First设计模式,单是前面那一页学习方法都足以让你兴趣大增,而本书最开始讲绘图框架这部分很不错。
評分对设计模式的初学者,建议先看Head First设计模式,单是前面那一页学习方法都足以让你兴趣大增,而本书最开始讲绘图框架这部分很不错。
評分从一个一个实际问题着手引入一个个pattern的介绍和使用方法,比其他硬生生一个一个pattern列列说明条目的书好多了。
評分 評分遇到这本书是一个偶然的经历,但是很幸运他没有从我的指尖溜走。这本书,不是教科书,是思想的演进,是思想的讲述。很多人,在学习编程的时候,只是停留在传统教课书的水平,虽然做了很多年,但是无非就是理解了更多的API或者封装库,但是自己在编程的时候,思维水平仍...
搞對象的好教程
评分不僅講授pattern,還講解如何應用;很能啓發人,是一本授人以漁的好書!
评分搞對象的好教程
评分很好理解的一本書
评分很好理解的一本書
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