"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples--this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." --Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." --James Noble Leverage the quality and productivity benefits of patterns--without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes * Better ways to start "thinking in patterns" * How design patterns can facilitate agile development using eXtreme Programming and other methods * How to use commonality and variability analysis to design application architectures * The key role of testing into a patterns-driven development process * How to use factories to instantiate and manage objects more effectively * The Object-Pool Pattern--a new pattern not identified by the "Gang of Four" * New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns--or if you've struggled to make them work for you--read this book.
本书以作者自身学习、使用模式和多年来为软件开发人员(包括面向对象技术老兵和新手)讲授模式的经验为基础撰写而成。首先概述了模式的基础知识,以及面向对象分析和设计在当代软件开发中的重要性,随后使用易懂的示例代码阐明了12个最常用的模式,包括它们的基础概念、优点、权衡取舍、实现技术以及需要避免的缺陷,使读者能够理解模式背后的基本原则和动机,理解为什么它们会这样运作。
本书适合软件开发专业人士,以及计算机专业、软件工程专业的高校师生阅读,也可作为面向对象分析与设计课程的参考教材。
目前只看了一小部分, 但是已经发现很多翻译问题,摘录如下; 13.2 系统能够分析出和提取金属板材各部分的CAD/CAM描述; My system must be able to analyze and extract CAD/CAM descriptions of pieces of sheet metal. (分析出,为什么要多个'出') 最初应该关注的是金属板材零...
评分您好,我是王同学(北京)13581670712,想问您一下这本书是否还有?我想购买这本书,十分感谢!
评分对设计模式的初学者,建议先看Head First设计模式,单是前面那一页学习方法都足以让你兴趣大增,而本书最开始讲绘图框架这部分很不错。
评分可以将这本书看成"四人帮"设计模式的一个选择性展开说明, 作者认为设计模式里面的内容太晦涩, 太抽象, 学术味太重. 因此需要这么一本教材性质的模式书, 但是作者又没有全部把23种模式都拖出来论述一番, 而是按照自己的方式有选择性的进行重新的组织, 给人的感觉是前面的内容还...
评分如果你认为GOF的经典名著《设计模式》太晦涩难懂,《Head First Design Pattern》又太不技术书籍了,那么这本《设计模式解析》非常适合你!这本书每章结束时都有小结和启发性复习题,可以帮助你更好地了解自学得如何了。本书只介绍了几种比较常用简单的设计模式,因而在学习过...
这本书是在看 《设计模式》的书评时候偶然看到的,就如简介说的一样,作者从自身经历出发,介绍了几种常见的设计模式,清晰的说明了每个设计模式背后的意图是什么。看的时候建议一章章连续性不间断看完。
评分1. Design to interface instead of implementation. 2. Prefer composition over inheritance. 3. Find out what varies and encapsulate it. Design is not a solution. Design is the expression of ideas that you model the problem in real world. Always think about commonality versus variability, dynamic versus static, redundancy, cohesion, coupling..
评分搞对象的好教程
评分不仅讲授pattern,还讲解如何应用;很能启发人,是一本授人以渔的好书!
评分15、16章是精华
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