First published seven years ago-just before the World Wide Web exploded into dominance in the software world-About Face rapidly became a bestseller. While the ideas and principles in the original book remain as relevant as ever, the examples in About Face 2.0 are updated to reflect the evolution of the Web.
Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end-user's goals in mind, that is, to make them more powerful and enjoyable for people who use them. About Face 2.0 ensures that these objectives are met with the utmost ease and efficiency.
Alan Cooper (Palo Alto, CA) has spent a decade making high-tech products easier to use and less expensive to build-a practice known as "Interaction Design." Cooper is now the leader in this growing field. Mr. Cooper is also the author of two bestselling books that are widely considered indispensable texts. About Face: The Essentials of User Interface Design, intro-duced the first comprehensive set of practical design principles. The Inmates Are Running the Asylum explains how talented people and companies continually create aggravating high-tech products that fail to meet customer expectations.
Robert Reimann has spent the past 15 years pushing the boundaries of digital products as a designer, writer, lecturer, and consultant. He has led dozens of interaction design projects in domains including e-commerce, portals, desktop productivity, authoring environments, medical and scientific instrumentation, wireless, and handheld devices for startups and Fortune 500 clients alike. Joining Cooper in 1996, Reimann led the development and refinement of many goal-directed design methods described in About Face 2.0. He has lectured on these methods at major universities and to international industry audiences. He is a member of the advisory board of the UC Berkeley Institute of Design.
我只表达几个观点: 1、作者书中想表达的知识和方法还是很赞的 2、翻译水平实在太差,如果让七印来翻,估计好很多 3、目前,我所阅读的外文翻译书中,做的最好的是《失控》,简直是诗情画意式的翻译,不是“电子工业”这类普通出版社所能达到的水平 ==========================...
评分我们使用电脑时,都有一个心理模型,但是实现这些功能的程序,并不是按照我们的心理模型构建的,而是另外有一个复杂的实现模型。如果设计交互过程只注意实现模型,而忽视心理模型,那么得到的交互功能通常都不太好用。 当我们使用电脑时,最好的状态是有个流畅的心流,也就是...
评分本书优点 1、全面,深入。从用户访谈,用户角色,使用场景分析,需求分析,框架设计,交互设计都有很全面的分析,而且还有对现有产品的反思,对各个产品功能如搜索、控件、对话框等等的分析。 2、本书总出出了大量的设计原则。这些原则能从更高的层面保证产品的正确性。 本书缺...
评分1. 用户界面应该基于用户的心理模型,而不能基于实现模型;(需求,而不是制作) 2. 用户不理解布尔逻辑.(用户更喜欢图形化的东西,而不是数字) 3. 不要全盘复制机械时代产品的用户界面,而一定要按照信息时代的客观情况进行改良.(主次表现) 4. 重大改变必须是非常好的改...
评分之前抱怨过AF3混乱的翻译,看了看估计是因为译者水平不一造成的,一致性不够,不过相对比喻其他的某些译作诸如《情感化设计》或《GUI设计禁忌2.0》之类来说已经算是佳文。 经过修编的3.0从内容上美好了许多,其实我相信把它作为学科教材是一点问题也没有的。不过读这本书毕竟...
补一下评分……古时候了
评分补一下评分……古时候了
评分同样是经典
评分同样是经典
评分补一下评分……古时候了
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