The classic, landmark work on software testing The hardware and software of computing have changed markedly in the three decades since the first edition of The Art of Software Testing, but this book's powerful underlying analysis has stood the test of time. Whereas most books on software testing target particular development techniques, languages, or testing methods, The Art of Software Testing, Third Edition provides a brief but powerful and comprehensive presentation of time-proven software testing approaches. If your software development project is mission critical, this book is an investment that will pay for itself with the first bug you find. The new Third Edition explains how to apply the book's classic principles to today's hot topics including: Testing apps for iPhones, iPads, BlackBerrys, Androids, and other mobile devices Collaborative (user) programming and testing Testing for Internet applications, e-commerce, and agile programming environments Whether you're a student looking for a testing guide you'll use for the rest of your career, or an IT manager overseeing a software development team, The Art of Software Testing, Third Edition is an expensive book that will pay for itself many times over.
GLENFORD J. MYERS is a technology executive and a former senior staff member of IBM's Systems Research Institute, as well as the founder and former CEO of RadiSys Corporation.
TOM BADGETT has managed software development teams for large national corporations, has published more than sixty books in the computer hardware and software field, and served as technical editor for PCjr, Digital News, and other national computer magazines.
COREY SANDLER is one of the pioneers of computer journalism. He covered technology for Gannett Newspapers and the Associated Press and went on to become the first executive editor of PC Magazine. He also was the founding editor of Digital News, the newspaperfor DEC minicomputers. He has written more than 150 books on computers, business, and other topics.
1. 测试是为了发现错误而执行程序的过程。 2. 软件测试的原则 (1)测试用例中必须包含对预期输出或结果的定义。 (2)程序员或组织应避免测试自己编写的程序。 (3)应仔细检查每个测试的执行结果。 (4)测试用例的编写不仅应当根据有效和预期的输入情况,...
评分1. 测试是为了发现错误而执行程序的过程。 2. 软件测试的原则 (1)测试用例中必须包含对预期输出或结果的定义。 (2)程序员或组织应避免测试自己编写的程序。 (3)应仔细检查每个测试的执行结果。 (4)测试用例的编写不仅应当根据有效和预期的输入情况,...
评分1. 测试是为了发现错误而执行程序的过程。 2. 软件测试的原则 (1)测试用例中必须包含对预期输出或结果的定义。 (2)程序员或组织应避免测试自己编写的程序。 (3)应仔细检查每个测试的执行结果。 (4)测试用例的编写不仅应当根据有效和预期的输入情况,...
评分1. 测试是为了发现错误而执行程序的过程。 2. 软件测试的原则 (1)测试用例中必须包含对预期输出或结果的定义。 (2)程序员或组织应避免测试自己编写的程序。 (3)应仔细检查每个测试的执行结果。 (4)测试用例的编写不仅应当根据有效和预期的输入情况,...
评分1. 测试是为了发现错误而执行程序的过程。 2. 软件测试的原则 (1)测试用例中必须包含对预期输出或结果的定义。 (2)程序员或组织应避免测试自己编写的程序。 (3)应仔细检查每个测试的执行结果。 (4)测试用例的编写不仅应当根据有效和预期的输入情况,...
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评分入门小书,挺清晰
评分入门小书,挺清晰
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