When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps.
User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges.
Pattern categories include:
Navigation: get patterns for primary and secondary navigation
Forms: break the industry-wide habits of bad form design
Tables and lists: display only the most important information
Search, sort, and filter: make these functions easy to use
Tools: create the illusion of direct interaction
Charts: learn best practices for basic chart design
Invitations: invite users to get started and discover features
Controls and feedback: help users perform actions, and provide them with timely feedback
Help: integrate help pages into a smaller form factor
"It’s a super handy catalog that I can flip to for ideas."
—Bill Scott, Senior Director of Web Development at PayPal
"Looks fantastic."
—Erin Malone, Partner at Tangible UX
"Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!"
Theresa Neil is a user experience consultant in Austin, Texas, where she designs rich applications for start-ups and Fortune500 companies.
对照着书中的模式去APP找案例截图,每个案例找3——5个,或是更多,可以加深理解,建议初学者也这么干,这本书很不错,很多公司都是员工入职的第一本书。 下面是我最后一章的笔记,可以略过,为了凑字数的,主要是分享导图。 反模式 《移动应用UI设计模式》第11章 书中一共...
评分 评分对照着书中的模式去APP找案例截图,每个案例找3——5个,或是更多,可以加深理解,建议初学者也这么干,这本书很不错,很多公司都是员工入职的第一本书。 下面是我最后一章的笔记,可以略过,为了凑字数的,主要是分享导图。 反模式 《移动应用UI设计模式》第11章 书中一共...
评分九个章节分别对应如下几个APP设计中常见的功能: 1.导航; 2.表单; 3.表格和列表; 4.搜索、分类和过滤 ; 5.工具; 6.图表; 7.视觉吸引; 8.反馈与功能可见性; 9.帮助; 每一章节下分别对此功能提供相应的APP案例解说。 最后一章讲解反模式,也即反人类设计。 这本书适合...
略读了一番,内容比较浅显,但是可以作为一本 设计模式集合 来看,需要的时候翻一下做参考。
评分移动应用设计基本篇~
评分useful when you are reference to a pattern library but not much on UX
评分草草的翻了翻,这类书果然还是没啥用,远不如用心的研究下海量的高品质App
评分详细地讲了app设计的各种细节
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