圖書標籤: 心理學 遊戲 遊戲設計 games 心理與行為 社會網絡分析 互聯網 Jane_McGonigal
发表于2024-11-22
Reality Is Broken pdf epub mobi txt 電子書 下載 2024
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.
觀點非常 innovative,細細地在解釋遊戲要素如何激勵用戶參與,我們如何用遊戲之啓發 tweak reality,讓工作/學習更有效率。身處美國,書中例子再小也能理解讓它 work 的場閤,論據於我不顯蒼白。
評分遊戲改變人生治療拖延癥…
評分也算瞭,看不下去,後來老是覺得作者在說遊戲能乾嗎乾嗎,但是舉例子老是玩遊戲本身,而沒有很多具體的“成功把遊戲心理應用到生活中'做正事'”的例子,隻應用遊戲心理玩遊戲的話,對我來說沒半點意思。
評分superb
評分認真讀瞭前一半,後麵就不斷講例子瞭,作為non-gamer,前一半還是很有意思的。
在学习的时候总会有不同的思绪…… 为什么我们热衷玩乐而讨厌学习? 玩乐与学习有什么区别?为什么我们大多数会选择玩乐? 怎样将我们对玩乐的兴趣转移于学习上? 怎样令我们坚持学习?换句话说,为什么我们可以坚持游戏? …… 诸多的疑问让我燃起了想要解决的兴趣,特作此文...
評分9月底刚跟儿子玩了3个多小时桌面游戏大富翁,在他妈的勒令之下我们才散场(请注意孩儿他妈也是游戏成员之一,三个人玩更有意思),最终统计结果是儿子得第一人。他最近一直张罗着要继续玩,可见游戏的魅力很大。我本人玩电游的历史可以追溯到20多年前的街机时代,很上瘾——拿...
評分这两本书几乎是2012年以来最重磅的以游戏为标题的译本图书,这本书实际还上市早一些(2012年1月中译本上市),游戏改变世界是9月上市,然而,看豆瓣的书评,你会发现这边车水马龙,而那边门可罗雀,个中原因,稍后探讨 实际上两本书都是好书,Gamestorminghttp://book.douban....
評分之前读《游戏改变世界》,读着读着,忽然想起多年前一件事: 那时我们刚刚有了自己的小家, 春节的时候,几个姨带着表弟们来我家玩。他们呆了一会就发现我家太无聊了,什么娱乐设施都没有。那时候智能手机也还未流行,所以弟弟们就打开了我家的所有电脑,每台都下载了植物大战...
評分Reality Is Broken pdf epub mobi txt 電子書 下載 2024