Reality Is Broken

Reality Is Broken pdf epub mobi txt 電子書 下載2025

出版者:Penguin Press HC, The
作者:Jane McGonigal
出品人:
頁數:400
译者:
出版時間:2011-1-20
價格:USD 26.95
裝幀:Hardcover
isbn號碼:9781594202858
叢書系列:
圖書標籤:
  • 心理學
  • 遊戲
  • 遊戲設計
  • games
  • 心理與行為
  • 社會網絡分析
  • 互聯網
  • Jane_McGonigal
  • 遊戲設計
  • 用戶體驗
  • 互動媒體
  • 敘事結構
  • 玩傢心理
  • 遊戲機製
  • 沉浸感
  • 創新思維
  • 失敗設計
  • 參與感
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具體描述

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.

Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.

In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.

McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.

著者簡介

Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.

圖書目錄

讀後感

評分

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評分

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用戶評價

评分

內容略拖遝,但是啓發性很強

评分

換個角度看待,參與這個世界。

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內容略拖遝,但是啓發性很強

评分

猝不及防地在書裏看到熟人- -

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觀點非常 innovative,細細地在解釋遊戲要素如何激勵用戶參與,我們如何用遊戲之啓發 tweak reality,讓工作/學習更有效率。身處美國,書中例子再小也能理解讓它 work 的場閤,論據於我不顯蒼白。

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