图书标签: 心理学 游戏 游戏设计 games 心理与行为 社会网络分析 互联网 Jane_McGonigal
发表于2025-02-22
Reality Is Broken pdf epub mobi txt 电子书 下载 2025
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.
猝不及防地在书里看到熟人- -
评分via jeff 想起有阵子WOW是搜索关键词排名第一的,谷歌一高层非常惊讶“大家怎么了?搜索感叹词干嘛?” 这书改变了我对游戏的一些看法,但游戏如何带来更好的现实意义那真是还有长远的路要走啊。
评分The goals,the rules,the feedback system,the voluntary participation.
评分观点非常 innovative,细细地在解释游戏要素如何激励用户参与,我们如何用游戏之启发 tweak reality,让工作/学习更有效率。身处美国,书中例子再小也能理解让它 work 的场合,论据于我不显苍白。
评分这也太无聊了吧,一直说游戏的可能性,实际上在长安街上随便过马路也可能有好处,因为可以锻炼人的胆识,但这不代表这么做是明智的和利大于弊吧
后见之明:通过游戏化改变未来 胡澈 ------------------原刊载于《商业价值》杂志------------------------ 可否想象,未来的许多改变首先是从虚拟的数字世界模拟实现,然后才在现实中去发生。在微博上有一个游戏特别值得关注:当人们转发公益信息的微博时,每转发一次,就...
评分书中提到了关于游戏正面评价的3个案例, 耐克公司利用游戏帮助人们健身,英国《卫报》从维基解密上挖掘新闻线索,美国利用游戏来激励孩子。 Nike to encourage people to get fit, by the Guardian newspaper to enlist the help of its readers in digging through the WikiLe...
评分后见之明:通过游戏化改变未来 胡澈 ------------------原刊载于《商业价值》杂志------------------------ 可否想象,未来的许多改变首先是从虚拟的数字世界模拟实现,然后才在现实中去发生。在微博上有一个游戏特别值得关注:当人们转发公益信息的微博时,每转发一次,就...
评分翻阅着这本《游戏改变世界》,诚惶诚恐,我觉得这本书在对我的启发上完全可以媲美甚至超越六月份读过的《暗时间》,有点兴奋,再早点遇到这本书就好了。 其实我自己就是作者描述的这一类人,如今刚满二十岁不久的我,自2004年接触第一款游戏《热血传奇》以来,在游戏中至少已...
评分Reality Is Broken pdf epub mobi txt 电子书 下载 2025