图书标签: 游戏理论 游戏 学术 ludology game
发表于2024-12-26
A Casual Revolution pdf epub mobi txt 电子书 下载 2024
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
很好的游戏研究,非常简单易读,例子也很清楚。Juul成功地把游戏中休闲游戏这个脉络作为一个论题提了出来,在硬核和休闲的朦胧边界之间讨论了玩家和游戏互相容纳的可能,硬核玩家和休闲游戏更富弹性,而休闲玩家和硬核游戏的灵活度相对就较小。休闲游戏通过随时下载和模拟界面向屏幕空间和玩家空间移动,重新创造了游戏和玩家。Juul觉得这才是游戏的不忘初心。
评分属于电子游戏的高光时刻,不是每个人都能理解啊。
评分Juul的书都好喜欢
评分Juul的书都好喜欢
评分属于电子游戏的高光时刻,不是每个人都能理解啊。
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A Casual Revolution pdf epub mobi txt 电子书 下载 2024