Toshi Omagari is a typeface designer at Monotype UK. He studied typography and typeface design at Musashino Art University in Tokyo. Arcade Game Typography is his first book.
Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.
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中文版众筹已开始~ https://zhongchou.modian.com/item/94205.html
评分内容全是像素风格的字体设计,在老板的桌子上粗略的翻过一遍,有点意思。
评分hardcore. research based and mania driven.
评分内容全是像素风格的字体设计,在老板的桌子上粗略的翻过一遍,有点意思。
评分《街机游戏字体》一方面补足了游戏历史上非常重要但长期以来被忽视的主题——游戏字体设计,能够提供重要的资料和方法论;另一方面,书中的240余款街机游戏以及其字体的精美插图,不论对游戏玩家、设计师,还是纯粹的像素爱好者,都具有很高的收藏价值。
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