World of Warcraft Programming

World of Warcraft Programming pdf epub mobi txt 电子书 下载 2026

出版者:Wiley
作者:James Whitehead II
出品人:
页数:1056
译者:
出版时间:2008-05-05
价格:USD 39.99
装帧:Paperback
isbn号码:9780470229811
丛书系列:
图书标签:
  • Lua
  • 游戏开发
  • Wow
  • 2008
  • World of Warcraft
  • WoW
  • Programming
  • Lua
  • Game Development
  • API
  • Modding
  • Blizzard
  • MMORPG
  • Computer Science
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“WoW” is what you’ll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you’re new to programming, we’ll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with templates, function hooking, custom graphics, state headers, and more. We’ll even help you distribute your addons, making WoW better for everybody. Respond to events, creates frames, and use the WoW API to interact with the game Learn the Lua programming language through interactive examples, from values and variables to custom functions and control structures Write well-formed XML and validate using schemas Find specific functions easily in the comprehensive references of APIs, API categories, events, and widgets Create custom graphics, scroll frames, dropdown menus, and much more A Note from the Publisher: In the first printing, we mistakenly omitted the Authors’ Acknowledgements, which included the names of many World of Warcraft community members who helped bring this book to market. I want to publicly thank them for their efforts, and apologize for the omission, which will be corrected in the second printing. It is the members of the WoW community that make Blizzard’s amazing game an even greater experience for millions of players around the world, and their efforts on this book are greatly appreciated. Chris Webb

Executive Editor From the Authors: James and Lee Whitehead, thank you for standing behind me on everything that I’ve done throughout my wacky life. None of this would have been possible without the guidance and support that you’ve provided me. Michelle Hastings, thank you for finding a way to bridge a 5300 mile gap and still make me feel like I’m in your living room. Robert and Gregory Whitehead, thank you for sticking by me wherever I am and whatever I do without ever passing judgment. Tom Harper, thank you for letting me be a part of your life. Every single day with you is an adventure I can’t wait to begin, and you have changed my life forever. Jamie Anderson and Edward Wilman, thank you for letting us invade your sanctuary and for being such good friends. Charlie Radcliffe, Björn Alfthan, Anne Christianson, and Chris McCabe, thank you for being great flatmates. Worcester College MCR, thank you for giving me a community of friends in a very foreign land. Karen Hobson, thank you for being so helpful and supportive throughout the last two projects; you’ve helped keep me afloat. Sam Lantinga, thank you for all the time and effort you put into helping the World of Warcraft community. Kevin M. Kelly, thank you for your odd sleep patterns and availability; exploration of the unknown is always easier when you have a friend with a map. Daniel Stephens, thank you for your help digging through various parts of the API and for giving me a good jumping-off point for my data exploration. Chris Webb, thank you for bringing this book and Hacking World of Warcraft into existence. Both books serve as great resources for the WoW UI community. Maryann Steinhart, thank you for your guidance through the entire process. Your feedback, as always, has proved instrumental to the process. Matthew and Bryan, for working with me on this extremely ambitious project, it’s definitely been a rollercoaster. Thanks to everyone who kept me moving when I needed a push, and those who slowed me down when I needed a break. Thank you to all of my users for putting up with bugs and lack of updates while the book was still being written; your patience and support is what keeps me writing addons. Finally, thank you to all the members of the WoW UI community for everything you do.--Jim First, I would like to thank all those involved with the book: Jim for inviting me to take part; Bryan for sticking with it through all his work pressures; Chris, Maryann, and the rest of the folks at Wiley for allowing this project to materialize. Thanks to Rick and Stephen for picking apart our work. Supreme thanks go to Iriel, AnduinLothar, Cladhaire, MentalPower, Esamynn, Beladona, Krka, Legorol, Shirik, Cidan, Kevin, Sam, and all the members of #wow-lounge for putting up with our incessant questions. Thank you to all the folks who helped us churn out the API docs at the 11th hour. Thank you to PepsiCo and Rockstar, Inc., without whose caffeinated beverages I never would have completed my chapters. I’d also like to thank whoever made the massage pad I keep on my computer chair. The best go out to the folks behind “Brisco County Jr.,” “Firefly,” and every other television series that should’ve gone on for years. For entertaining me in my few breaks, xkcd.org, bash.org, Portal, World of Warcraft, “Bones,” “Nip/Tuck,” and “Mythbusters” have my undying gratitude. What thanks for a book of this nature would be complete without recognition of Blizzard for its wonderful product and incredible passion? Special thanks go out to my de facto colleagues from the UI & Macros forum for their hard work, dedication, and flaming of people who didn’t read the stickies while I devoted my time to this project: Troodi, the nicest troll I’ve ever met; Jelly, enthusiastic ForumToCPoster user; Kamdis, female Draenei—@@’nuff said; Lunessa, my no. 1 supporter for my presidential bid; Lopeppeppy, whose name I can finally type from memory; Kaydeethree, with the best diagram of how to find stickies ever; Kelfarr, under people’s skin before he even posts; Alestane, unnervingly patient; Valaron, never met a better Orc; Lealla, yay drood!; Aella, whom I always confuse with Lealla; everybody else whom I forgot to name; and our Administratrix Extraordinaire, Cairenn, for holding everything together! My deepest thanks go to my family for making me who I am, and, most important, to my wife, Juliella, thank you for supporting me in this endeavor even when it meant I had to put you on /ignore from time to time.--Matthew Wanda and Joe Newman, for the hours you put up with me not being willing to get off the computer. Thanks for all the support over the years, and for buying me my first copy of VB when I was 15, and sorry for all the arguments. Willis McLemore, thanks for supporting me without ever expecting anything from me. Brent Miller, for helping me really start out on this awesome journey. You helped guide me when I first got started doing WoW addons, and many of the things we talked about helped shape me as a professional coder. Thanks for the first versions of Ace and for shrugging off all that responsibility onto me when you left. Oh, and thanks for listening to me rant. Jim Whitehead and Matthew Orlando, you have been better co-authors than anyone else can ask for. Thanks for putting up with me while I learned how to do this, and for handling the content that I had no clue about. Sorry again for the times when I got overwhelmed. Thanks to all the editors and support from Wiley for helping me get through this, and for putting up with me when I gave you problems. PProvost, Ammo, Cladhaire, hyperChipmunk, kergoth, Mikk, Nargiddley, pastamancer, nevcairiel, Tekkub, Tem, vhaar, Wobin and the members of #wowace. Thanks for the ideas, inspiration, strife, and hard work. Thanks for helping WowAce grow to more than a million users and for all the great mods! Shirik, Tekkub, Wobin, Mentalpower, Esamynn, Cide, Ammo, Nevcairiel, and Iriel (and any I have accidentally forgotten). Thank you for helping so much on the reference. We would never have been done in time without you. Karen Hobson. You’ve been a friend to me during some of the darkest times in my life, and I'll always treasure your company and support. I don’t think it’d be possible for me to thank you enough. Aidan McLemore, who still thinks Daddy can do anything. Last, but by no means least, Kristina McLemore. Thanks for believing in me and following me across the country, for always loving me, and for helping me but, most important, for not divorcing me during the production of this book.--Bryan A special thanks is owed to a group of hard-working members of the user interface community, without whom the reference section of this book would not have been completed. Each of you truly stepped up when we needed your help, and we’re extremely grateful for everything you’ve done for us. Thank you [Ammo], Beladona, Cide, Gazmik, JoshBorke, MentalPower, Nevcairiel, Shirik, Tem, and Wobin for giving us your time, and a little bit of your sanity. Dan Fernandez, thank you for your work on the World of Warcraft AddOn Studio and your help in writing Chapter 14. We’re hopeful that the software will continue to develop and mature as another tool in the addon author’s toolbox.

好的,以下是关于一本名为《星际探险家:探索未知宇宙的边界》的图书简介,它与《World of Warcraft Programming》无关。 --- 《星际探险家:探索未知宇宙的边界》 书籍简介 人类文明的疆域正面临前所未有的扩张。在遥远的未来,经过数个世纪的科技积累与文化演进,我们终于掌握了超光速航行技术,得以挣脱太阳系的引力束缚,迈向浩瀚的银河系。然而,宇宙的深邃远超我们最狂野的想象。《星际探险家:探索未知宇宙的边界》不仅仅是一部科幻小说,它更是一部关于人类精神、生存哲学与宇宙奥秘的史诗。 第一部:启航与失落 故事始于“方舟计划”的启动。在地球资源日益枯竭的背景下,人类精英阶层集结最顶尖的科学家、工程师和探险家,乘坐巨型殖民舰“奥德赛号”踏上了寻找新家园的漫长旅程。主角伊恩·卡斯帕,一名天赋异禀的星图绘制师兼语言学家,被选为先锋勘探队的一员。 在跨越数千光年的航行中,他们遭遇了人类预想中从未出现过的挑战。不是简单的技术故障或资源短缺,而是更为根本的宇宙现象——“时空乱流”。在一次穿越未知星云的尝试中,“奥德赛号”被撕裂,星图数据遭受重创,幸存者被分散到银河系的不同角落。伊恩与少数同伴被抛入了一个被称为“寂静之环”的星域,这里似乎被某种力量刻意隔离,电磁波无法穿透,通讯完全中断。 第二部:寂静之环的低语 “寂静之环”的生态系统完全颠覆了人类已知的生物学和物理学定律。这里的恒星颜色诡异,行星大气层中充满了未知的有机分子。伊恩的团队必须依靠古老的导航技巧和对环境的敏锐观察,才能在这片荒芜中生存下来。他们发现的第一个定居点是一个由失落文明遗留下的巨型空间站,其技术水平远超“方舟计划”的水平。 在这个空间站中,伊恩找到了关于“寂静之环”的零星记录。这些记录揭示了一个惊人的事实:这个区域并非自然形成,而是被一个被称为“守望者”的古老实体所维护。守望者似乎在执行一项跨越亿万年的任务——隔离某个“不稳定源”。伊恩开始意识到,他们的失事或许并非偶然,而是触动了某种宇宙级别的安全机制。 第三部:文明的残骸与真相的碎片 随着探索的深入,伊恩的队伍遭遇了其他流亡者。有来自被遗忘的地球殖民地,他们的文化已经异化,发展出了基于生物工程的独特社会结构;也有来自其他星系,因战争流离失所的智慧种族。在共同的生存压力下,这些破碎的文明开始重建联盟,分享知识。 伊恩利用他的语言学天赋,破译了守望者的日志。他发现,“不稳定源”并非某种武器或灾难,而是一种信息熵的极端聚集体——它代表着宇宙中所有知识与逻辑的极致,但其存在本身会加速周围时空的衰亡。守望者的使命是维持熵的平衡,避免信息过载导致整个宇宙的“计算崩溃”。 第四部:选择的代价 团队内部出现了严重的分歧。一部分人主张利用守望者的技术,强行突破“寂静之环”,返回已知的银河系核心;另一部分人,以伊恩为代表,则认为他们必须理解并继承守望者的职责。他们意识到,真正的冒险不在于征服新世界,而在于维护宇宙的秩序。 伊恩和他的追随者们决定深入“不稳定源”的核心区域,去尝试与守望者进行直接的接触。这一过程充满了哲学上的拷问:人类是否应该仅仅是宇宙的利用者,还是有责任成为维护者?在核心地带,伊恩面对的不是物理上的敌人,而是一个纯粹由逻辑和概念构成的存在。他必须用人类最原始的直觉和情感,去说服一个超越时间的概念实体。 最终的遗产 本书的尾声并不提供一个简单的答案。伊恩成功地与守望者达成了某种共识,但代价是“奥德赛号”残骸的彻底消融,以及他本人部分心智融入了守望者的网络之中。他成为了连接人类经验与宇宙宏大叙事的桥梁。 《星际探险家》探讨了技术奇点、文明的脆弱性,以及在无垠的黑暗中,人类对意义和连接的永恒渴望。它带领读者进行一场不仅仅是空间的,更是认知上的深空之旅,质疑我们对“探索”的传统定义,并展示了在最极端的环境下,智慧生命所能展现出的韧性与牺牲。这是一部献给所有仰望星空,并思考我们在其中位置的读者的作品。 主题关键词: 深度空间探索、失落文明、信息熵、存在主义科幻、跨物种交流、超光速物理学伦理。

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我花了相当长的时间来阅读前几章,最大的感受是作者的叙事逻辑简直是大师级的流畅。他没有急于抛出复杂的概念,而是非常耐心地从最基础的“为什么我们要以这种方式思考问题”开始,层层递进,构建起一个扎实的认知框架。这种循序渐进的讲解方式,对于我这种在相关领域摸索已久,但总感觉知识体系不够稳固的读者来说,简直是如沐春风。他对于复杂理论的拆解,精准得像是外科手术刀,每一刀都恰到好处地切开了难点,并用非常形象的比喻将其包裹起来,让人在理解的同时,还能感受到知识点之间的内在联系,而不是孤立的一堆公式和代码。我甚至发现自己经常会停下来,回味刚才读到的那段话,那种“啊,原来是这样!”的顿悟感,是阅读一本好书时最美妙的体验。

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这本书的案例研究部分,简直是教科书级别的典范。不同于市面上很多只会罗列理论却缺乏实操指导的同类书籍,这里的每一个案例都不是凭空捏造的“假想敌”。它们都紧密贴合行业内的真实痛点和应用场景,读起来让人感觉仿佛正在参与一个真实的开发项目。作者在展示解决方案时,不仅给出了最终的代码,更深入地剖析了他是如何排除干扰、如何权衡不同技术选型利弊的心理过程。这种“带着你一起思考”的教学方法,极大地提升了我实际解决问题的能力。我甚至已经开始尝试将书中的某个架构思想应用到我手头上的一个旧项目上,效果立竿见影,这才是知识转化为生产力的最佳证明。

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坦白说,这本书的深度绝对是面向进阶读者的,但它的“可及性”却出奇地高。我注意到,即使是涉及到一些相对前沿和晦涩的算法描述,作者也保持了一种难得的幽默感和耐心。他似乎深知,技术学习的道路上布满了挫折,所以他总能在关键时刻插入一些富有启发性的思考题,或者用一种略带调侃的语气来提醒我们不要陷入思维的死胡同。这种人情味的注入,让整本书的阅读体验不再是冰冷的、纯粹的知识灌输,而更像是一位经验丰富的前辈,坐在你的身边,不厌其烦地为你点亮前方的迷雾。这种“陪伴感”,是许多技术书籍所缺失的宝贵品质。

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这本书的装帧设计着实让人眼前一亮,那种厚重感和封面材质的细腻触感,立刻就给人一种“这不仅仅是一本书,更像是一件艺术品”的感觉。我特别喜欢它在细节处理上的用心,比如书脊上的烫金字体,在不同的光线下会折射出微妙的光泽,这无疑为它增添了几分沉稳和档次。内页的纸张选择也非常考究,字体的排版清晰、留白适度,即便是长时间阅读,眼睛也不会感到过于疲劳,这对于一本可能需要投入大量精力的技术类书籍来说,简直是太重要了。可以说,从拿到手的那一刻起,我就对内容充满了期待,这套用心打磨的“外衣”,无疑为接下来的阅读体验打下了坚实的基础。它散发出的那种专业和精致的气息,让人忍不住想立刻翻开,去探索它所承载的知识深度。

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我必须强调一下这本书的参考价值。在我看来,它已经远远超出了“学习指南”的范畴,完全可以作为一本案头常备的“工具手册”。书后附带的那些详细的术语索引和快速查询表,设计得极其人性化。我试着查找了几个我平日里经常混淆的概念,结果发现,只需要不到三十秒,就能定位到最精确的解释和对应的章节。这种对细节的执着,体现了作者对目标读者的尊重。无论你是需要快速复习某个知识点,还是想深入探究某一技术细节的底层原理,这本书都能提供可靠且高效的支撑。它不是那种读完一次就束之高阁的书,而是一本会随着我职业生涯的发展,被反复翻阅和引用的宝贵资料库。

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