图书标签: 社会科学人文 文化研究
发表于2024-11-26
Atari to Zelda pdf epub mobi txt 电子书 下载 2024
In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game’s Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.
Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University, Montreal. She is the author of Cheating: Gaining Advantage in Videogames (MIT Press) and Players and Their Pets: Gaming Communities from Beta to Sunset.
挺尴尬的一本书,对于玩家而言就是一些零碎的游戏(产业)常识,对于研究者而言又没有多少理论深度。结合family resemblance和cosmopolitan preposition倒是有些许亮点,但影响研究的实证内容相当寡淡,或许也不应该对“焦虑”略而不谈。至于书名倒是显得更莫名其妙了。个人而言,最喜欢的其实是封面哈哈哈哈哈哈哈。
评分挺尴尬的一本书,对于玩家而言就是一些零碎的游戏(产业)常识,对于研究者而言又没有多少理论深度。结合family resemblance和cosmopolitan preposition倒是有些许亮点,但影响研究的实证内容相当寡淡,或许也不应该对“焦虑”略而不谈。至于书名倒是显得更莫名其妙了。个人而言,最喜欢的其实是封面哈哈哈哈哈哈哈。
评分挺尴尬的一本书,对于玩家而言就是一些零碎的游戏(产业)常识,对于研究者而言又没有多少理论深度。结合family resemblance和cosmopolitan preposition倒是有些许亮点,但影响研究的实证内容相当寡淡,或许也不应该对“焦虑”略而不谈。至于书名倒是显得更莫名其妙了。个人而言,最喜欢的其实是封面哈哈哈哈哈哈哈。
评分挺尴尬的一本书,对于玩家而言就是一些零碎的游戏(产业)常识,对于研究者而言又没有多少理论深度。结合family resemblance和cosmopolitan preposition倒是有些许亮点,但影响研究的实证内容相当寡淡,或许也不应该对“焦虑”略而不谈。至于书名倒是显得更莫名其妙了。个人而言,最喜欢的其实是封面哈哈哈哈哈哈哈。
评分挺尴尬的一本书,对于玩家而言就是一些零碎的游戏(产业)常识,对于研究者而言又没有多少理论深度。结合family resemblance和cosmopolitan preposition倒是有些许亮点,但影响研究的实证内容相当寡淡,或许也不应该对“焦虑”略而不谈。至于书名倒是显得更莫名其妙了。个人而言,最喜欢的其实是封面哈哈哈哈哈哈哈。
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Atari to Zelda pdf epub mobi txt 电子书 下载 2024