圖書標籤: 超文本 遊戲研究 文學 數字文學 電影遊戲 製動文本 EspenAarseth 賽博文本
发表于2024-11-11
Cybertext pdf epub mobi txt 電子書 下載 2024
Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
賽博文本跟控製論同源,必然牽涉文論的經典問題,作者、文本、讀者的關係。讀者成為瞭用戶,文本成為瞭超文本,作者成為瞭,現代主義文學不同之處在於,賽博文本的實驗空間不局限於敘述者,而在於讀者到用戶的斷層,因而貝剋特和卡爾維諾算不得賽博文本。內容涵蓋瞭紙質文本(《易經》、阿波利奈爾、B.S.約翰遜)與電子文本(邁剋爾·喬伊斯《午後》)。諸多亮點,從量化文本的方法到“用戶”的政治與意識形態都算是奠基性的貢獻吧?
評分346|大概掃瞭掃,對論文幫助不大,不繼續看啦
評分講遊戲敘事的東西Aarseth不可錯過
評分賽博文本跟控製論同源,必然牽涉文論的經典問題,作者、文本、讀者的關係。讀者成為瞭用戶,文本成為瞭超文本,作者成為瞭,現代主義文學不同之處在於,賽博文本的實驗空間不局限於敘述者,而在於讀者到用戶的斷層,因而貝剋特和卡爾維諾算不得賽博文本。內容涵蓋瞭紙質文本(《易經》、阿波利奈爾、B.S.約翰遜)與電子文本(邁剋爾·喬伊斯《午後》)。諸多亮點,從量化文本的方法到“用戶”的政治與意識形態都算是奠基性的貢獻吧?
評分不足的地方以及受年代影響的限製,作者在結語部分都自己寫齣來瞭。對MUD 和 adventure game 的分析非常喜歡。
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Cybertext pdf epub mobi txt 電子書 下載 2024