Write Portable Code

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Brian Hook是一位專業的軟件開發人員和作者,主要在遊戲和娛樂産業界工作。在id software公司、3Dfx Interactive公司和Pyrogon公司中開發跨平颱軟件的經驗,讓他能從獨特的視角來分析跨越平颱軟件的開發過程。

出版者:No Starch Press
作者:Brian Hook
出品人:
頁數:248
译者:
出版時間:2005-07-15
價格:USD 34.95
裝幀:Paperback
isbn號碼:9781593270568
叢書系列:
圖書標籤:
  • 程序設計 
  • 編程 
  • cross-platform 
  • 軟件開發 
  • 計算機 
  • 阿男推薦 
  • programming 
  • Programming 
  •  
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Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, Write Portable Code contains the lessons, patterns and knowledge you'll need for developing cross-platform software.

Write Portable Code explains how to:

avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur

re-factor existing, non-portable code so that it can be easily transplanted to new platforms

find bugs masked by platform specific behaviors</p>

Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in Write Portable Code will help you achieve your goals and grow as a programmer.</p>

TOC

Preface

Introduction Chapter 1: Preparing for Portability Chapter 2: ANSI C/C++ Chapter 3: Techniques for Portability Chapter 4: Editing and Source Control Chapter 5: Processor Differences Chapter 6: Floating Point Chapter 7: Preprocessor Chapter 8: Compiler Quirks Chapter 9: User Interaction Chapter 10: Networking Chapter 11: Operating Systems Chapter 12: Dynamic Libraries Chapter 13: Security and Permissions Chapter 14: File Systems Chapter 15: Scalability and Portability Chapter 16: Portability and Data Chapter 17: Internationalization and Localization Chapter 18: Scripting Languages Chapter 19: Cross-platform Libraries and Toolkits

Appendix A: POSH Appendix B: The Simple Audio Library Appendix C: The Rules for Portability References</p>

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