Roberto Ierusalimschy is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University of Rio de Janeiro), where he works with programming-language design and implementation. He is the leading architect of the Lua programming language and the author of "Programming in Lua" (now in its second edition and translated to Chinese, Korean, German, and Japanese).
Roberto has a M.Sc. Degree and a D.Sc. Degree in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, ICSI, GMD, and UIUC, and a Tinker Professor at Stanford. As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Roberto is also a Distinguished ACM Speaker.
Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. Lua also has established itself as a major language in software development for mobile devices. Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Third Edition updates the text to Lua 5.2 and brings substantial new material. In particular, it brings more than one hundred exercises distributed through all chapters, ranging from simple questions about the language to full small-size projects.
When you use the auxlib buffer, you have to worry about one detail. After you initialize a buffer, it keeps some intermediate results in the Lua stack.Therefore, you cannot assume that the stack top will remain where it was before you started using the buff...
評分table{},sequence,# sequence也是table,只是把这个从1开始的系列提取出来的部分。(从1开始) #长度,针对string,sequence table如果key为table这样的复杂结构,是用pointer来hash和rawequal,所以不要指望你setmetatable,添加__equal了,让key1==key2,就可以用key2从tabl...
評分一星给原作:好书,问题不多。 译作太糟糕,翻译、语法错误太多就不多说了,代码问题也不多说,竟然有几处认知错误,糟蹋好书不如去吃屎;举几个例子: P130 L-16:若误改了一个全局变量也没什么 -> 不存在误改全局变量的风险 P216 L15:如果发生内存分配错误,其他大多数函...
評分一星给原作:好书,问题不多。 译作太糟糕,翻译、语法错误太多就不多说了,代码问题也不多说,竟然有几处认知错误,糟蹋好书不如去吃屎;举几个例子: P130 L-16:若误改了一个全局变量也没什么 -> 不存在误改全局变量的风险 P216 L15:如果发生内存分配错误,其他大多数函...
評分When you use the auxlib buffer, you have to worry about one detail. After you initialize a buffer, it keeps some intermediate results in the Lua stack.Therefore, you cannot assume that the stack top will remain where it was before you started using the buff...
感覺像在讀learning perl,快速上手
评分高階的還沒看,工作中遇到再迴來學習。要是學生時代就會事無巨細的從頭到尾看,工作瞭,比較忙,所以怎麼高效怎麼來。
评分如果第一版的 JS 就能達到 Lua 這樣的設計,該有多好。當然 Lua 也有讓我覺得不舒服的地方,但總體還是好評,可以在 Unity 下嘗試一下 ( Lua 的應用場景實在是... ) 跟 the web C language -- JavaScript 沒得比啊
评分想寫些Lua腳本,一沒盡興看完瞭(第一部分)… 對於拖延癥晚期患者,早就發現學習比工作反饋快多瞭,小聰明決不可要啊。當然,書循循善誘,讀的時候一氣嗬成,closure、coroutine這些稍微有彆於其它語言的東西,都講的非常清晰。
评分很好的一本語言入門書籍,嚴謹而不拖曳,內容恰到好處。
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