Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. Lua also has established itself as a major language in software development for mobile devices. Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Third Edition updates the text to Lua 5.2 and brings substantial new material. In particular, it brings more than one hundred exercises distributed through all chapters, ranging from simple questions about the language to full small-size projects.
Roberto Ierusalimschy is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University of Rio de Janeiro), where he works with programming-language design and implementation. He is the leading architect of the Lua programming language and the author of "Programming in Lua" (now in its second edition and translated to Chinese, Korean, German, and Japanese).
Roberto has a M.Sc. Degree and a D.Sc. Degree in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, ICSI, GMD, and UIUC, and a Tinker Professor at Stanford. As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Roberto is also a Distinguished ACM Speaker.
翻译的非常好啊,作者将中国的计算机技术又向前推进了一步。 Lua 是一门小而精的嵌入式语言,一个完整的 Lua 解释器不过 200KB,与 Python、Perl 之类的脚本语言相比,Lua 先天的更加适合嵌入式应用场景。无论是嵌入式实时操作系统还是嵌入式 Linux,无论是路由器等典型的传统...
评分lua 的table 和nil我很喜欢、很方便。数据结构table足以。特别是让非程序员(如策划)做配置的时候。
评分看到元表那章开始,我就感觉到自己一直作为一个静态语言开发者的思想的局限性了 table 继承的方法之一是 table 的 metatable 中的 __index 字段引用父 table, 然后其实 table 可以作为自身的 metatable 比如 a = 1 g = { __index = _G } setmetatable(g, g) g.print(a) ...
评分看到元表那章开始,我就感觉到自己一直作为一个静态语言开发者的思想的局限性了 table 继承的方法之一是 table 的 metatable 中的 __index 字段引用父 table, 然后其实 table 可以作为自身的 metatable 比如 a = 1 g = { __index = _G } setmetatable(g, g) g.print(a) ...
评分最近看了风云的开源游戏引擎ej2d,里面主要变成语言就是Lua。后来又看到美国总部一个医疗项目也大量是用了Lua做为脚本和测试框架。正好也想认真学点东西,就开始看这本书了。 第一次认真看一本英文本,不过总体上还是挺流利的。这本书对Lua编程的讲解还是很到位的,而且通俗易...
如果第一版的 JS 就能达到 Lua 这样的设计,该有多好。当然 Lua 也有让我觉得不舒服的地方,但总体还是好评,可以在 Unity 下尝试一下 ( Lua 的应用场景实在是... ) 跟 the web C language -- JavaScript 没得比啊
评分好似是好久之前略读一遍,待8月再重读一遍吧
评分早晚还得重读。。。
评分入门lua,这本就够了; 根据需要(看wrk和redis的源码),仅看了全书的不到1/3, 需要的时候再查阅吧.
评分感觉像在读learning perl,快速上手
本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度,google,bing,sogou 等
© 2025 book.quotespace.org All Rights Reserved. 小美书屋 版权所有