Physics Based Animation (Graphics Series)

Physics Based Animation (Graphics Series) pdf epub mobi txt 電子書 下載2025

出版者:Charles River Media
作者:Kenny Erleben
出品人:
頁數:842
译者:
出版時間:2005-08-09
價格:USD 69.95
裝幀:Hardcover
isbn號碼:9781584503804
叢書系列:
圖書標籤:
  • Graphics 
  • animation 
  • 計算機 
  • programming 
  • 計算機科學 
  • 經典 
  • 遊戲引擎 
  • 基於物理的動畫 
  •  
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The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

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想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

评分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

评分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

评分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

评分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

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