For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco -- a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer -- have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: * Design and build utilities and a location based service app using Storyboarding techniques * Design and build a universal app with a rich user interface and user experience (UX) * Create a fun game app, and more What you'll learn * How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. * How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. * How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates. This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. * What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. * How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. * How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. * How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developers who wish to learn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents * Preliminaries * Fundamentals * Storyboarding with MapView * Building a Utility Application * Storyboarding a Page-Based App * Mastering Table Views with Storyboarding: Core Data Setup * Mastering Table Views with Storyboarding: Designing the Flow * Mastering Table Views with Storyboarding: Coding the Backend * Single View #3: wanderBoard Part I * Single View #3: wanderBoard Part II * Single View #3: wanderBoard Part III * How Far You Have Come
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这本书的排版和视觉呈现也值得称赞。很多技术书籍为了塞进更多内容,经常把页面挤得满满当当,阅读起来非常费力,眼睛总是需要不断地聚焦和放松。然而,这本书在保持信息密度的同时,留白恰到好处,让读者的视线得以喘息。代码块的格式化非常规范,颜色区分清晰,关键函数或变量往往会用粗体或斜体突出显示,这极大地提高了阅读效率。更令人惊喜的是,它似乎在某些关键概念后附带了“知识点回顾”或者“常见陷阱”的小提示框,这些零散但关键的信息点,往往是那些“过来人”的经验总结,对于避免我未来可能踩的坑非常有帮助。这种对细节的关注度,体现了编辑团队的专业和用心。
评分我花了几个周末时间仔细研读了这本书的前半部分,最大的感受是作者的讲解风格极其注重实践操作的流畅性。它不像某些教材那样,只是堆砌枯燥的代码片段和晦涩的术语定义。相反,它似乎是手把手带着读者完成一个又一个实际的小项目,每一步的操作都配有详尽的截图和清晰的文字说明,即便是初次接触Xcode的读者也能轻松跟上节奏。特别是关于Auto Layout那一章,我以前对Constraint的设置总是感到头疼,总觉得像是和机器在打哑谜。但这本书里用了一种非常形象的比喻来解释“约束”的逻辑关系,一下子就点亮了我脑中的迷雾。我甚至可以想象作者在编写时,是不是把每一个读者都当成了坐在他旁边的朋友,耐心地解答那些最基础的疑惑,这种亲切感在技术书籍中是很难得的。
评分这本书的封面设计着实抓人眼球,那种简洁的蓝白配色,加上充满现代感的字体,一看就知道是面向新手的入门读物。我拿到手的时候,首先注意到的是它的纸质,厚实而富有质感,拿在手里沉甸甸的,让人感觉内容一定非常充实。我以前尝试过几本iOS开发的入门书,但很多都过于侧重理论讲解,读起来枯燥乏味,学到一半就很难坚持下去。这本书的目录结构看起来非常清晰,从最基础的界面搭建概念入手,逐步深入到控件的使用和布局管理,这种循序渐进的方式对于我这种对iOS开发只有一点点概念的初学者来说,无疑是最好的“拐杖”。尤其是看到其中提到了很多关于Interface Builder的实用技巧,我立刻对接下来的学习充满了期待,希望它能真正帮我扫清那些关于拖拽和连线的早期障碍,让我能够快速上手实践。
评分这本书带来的学习体验,远超我预期的“入门指导”范畴。它不仅仅是一本关于工具使用的手册,更像是一套建立初步“移动应用思维”的训练营。我尤其欣赏作者在讲解完基础布局后,非常自然地引入了如何处理不同设备尺寸适配的初步概念。在现在的移动生态中,尺寸多样性是一个无法回避的问题,很多新手往往在首次适配时就感到手足无措。这本书没有把适配复杂化,而是用最直观的方式展示了如何利用现有的界面构建工具来应对这些挑战,这为后续深入学习更复杂的响应式设计打下了坚实的基础。总而言之,这本书成功地把原本看起来高高在上的App开发过程,拆解成了一系列可以轻松完成的任务,极大地降低了进入门槛,让我对未来继续深耕这个领域充满信心。
评分从一个资深开发者的角度来看待这本书的定位,它显然是瞄准了移动应用开发的“零基础”和“快速启动”需求。它没有花费大量篇幅去探讨底层内存管理或高级算法优化,这是非常明智的取舍。对于一个想在最短时间内看到自己作品在模拟器上运行起来的人来说,这些深奥的知识反而是早期的“噪音”。这本书成功的关键在于,它将“设计”与“实现”这两个看似分离的步骤,通过StoryBoard这个工具紧密地缝合在了一起。它让学习者立刻感受到,只要动动手拖拽,界面就能发生变化,这种即时反馈机制对于维持学习热情是至关重要的驱动力。如果说传统的学习路径是先学完所有的语法规则再去盖房子,那么这本书更像是先给你提供了工具箱和一块地基,让你直接开始设计你的第一栋小木屋。
评分写得很简单 基本上因为 storyBoadring 本身很简单。实际应用还没试过有机会得试下 已经见过两个应用的UI架构完全靠这个了。。。
评分写得很简单 基本上因为 storyBoadring 本身很简单。实际应用还没试过有机会得试下 已经见过两个应用的UI架构完全靠这个了。。。
评分写得很简单 基本上因为 storyBoadring 本身很简单。实际应用还没试过有机会得试下 已经见过两个应用的UI架构完全靠这个了。。。
评分写得很简单 基本上因为 storyBoadring 本身很简单。实际应用还没试过有机会得试下 已经见过两个应用的UI架构完全靠这个了。。。
评分写得很简单 基本上因为 storyBoadring 本身很简单。实际应用还没试过有机会得试下 已经见过两个应用的UI架构完全靠这个了。。。
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