GPU-based Techniques for Global Illumination Effects pdf epub mobi txt 电子书 下载 2024


GPU-based Techniques for Global Illumination Effects

简体网页||繁体网页
László Szirmay-Kalos‌
Morgan & Claypool Publishers
2008
275
0
9781598295603

图书标签: Graphics  GPU  计算机科学  计算机  ray-tracing  for  Techniques  Illumination   


喜欢 GPU-based Techniques for Global Illumination Effects 的读者还喜欢




点击这里下载
    


想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

发表于2024-11-22

GPU-based Techniques for Global Illumination Effects epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

GPU-based Techniques for Global Illumination Effects epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

GPU-based Techniques for Global Illumination Effects pdf epub mobi txt 电子书 下载 2024



图书描述

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms.

Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

GPU-based Techniques for Global Illumination Effects 下载 mobi epub pdf txt 电子书

著者简介

László Szirmay-Kalos‌

Department of Control Engineering and Information Technology, Budapest University of Technology and Economics, Hungary

László Szécsi‌

Department of Control Engineering and Information Technology, Budapest University of Technology and Economics, Hungary

Mateu Sbert‌

Institute of Informatics and Applications, University of Girona, Spain


图书目录


GPU-based Techniques for Global Illumination Effects pdf epub mobi txt 电子书 下载
想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

用户评价

评分

评分

评分

评分

评分

读后感

评分

评分

评分

评分

评分

类似图书 点击查看全场最低价

GPU-based Techniques for Global Illumination Effects pdf epub mobi txt 电子书 下载 2024


分享链接









相关图书




本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

友情链接

© 2024 qciss.net All Rights Reserved. 小哈图书下载中心 版权所有