計算機組成與設計:硬件/軟件接口(英文版·原書第5版·RISC-V版)

計算機組成與設計:硬件/軟件接口(英文版·原書第5版·RISC-V版) pdf epub mobi txt 電子書 下載2025

出版者:機械工業齣版社
作者:[美] 約翰·L. 亨尼斯(John L. Hennessy)
出品人:
頁數:692
译者:
出版時間:2019-7-9
價格:229.00
裝幀:
isbn號碼:9787111631118
叢書系列:經典原版書庫
圖書標籤:
  • 計算機
  • RISC-V
  • CPU
  • Architecture
  • 計算機係統
  • 體係結構
  • risc-v
  • CS
  • 計算機組成原理
  • 計算機設計
  • RISC-V
  • 硬件/軟件接口
  • 數字邏輯
  • 匯編語言
  • 計算機體係結構
  • 處理器設計
  • 計算機係統
  • 深入理解計算機係統
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具體描述

本書是經典著作《計算機組成與設計》繼MIPS版、ARM版之後的最新版本,這一版專注於RISC-V,是Patterson和Hennessy的又一力作。RISC-V指令集作為首個開源架構,是專為雲計算、移動計算以及各類嵌入式係統等現代計算環境設計的架構。本書更加關注後PC時代發生的變革,通過實例、練習等詳細介紹最新計算模式,更新的內容還包括平闆電腦、雲基礎設施以及ARM(移動計算設備)和x86 (雲計算)體係結構。

著者簡介

David Patterson is the Pardee Professor of Computer Science, Emeritus at the University of California at Berkeley, which he joined after graduating from UCLA in 1977.His teaching has been honored by the Distinguished Teaching Award from the University of California, the Karlstrom Award from ACM, and the Mulligan Education Medal and Undergraduate Teaching Award from IEEE. Prof. Patterson received the IEEE Technical Achievement Award and the ACM Eckert-Mauchly Award for contributions to RISC, and he shared the IEEE Johnson Information Storage Award for contributions to RAID. He also shared the IEEE John von Neumann Medal and the C & C Prize with John Hennessy. Like his co-author, Prof. Patterson is a Fellow of the American Academy of Arts and Sciences, the Computer History Museum, ACM, and IEEE, and he was elected to the National Academy of Engineering, the National Academy of Sciences, and the Silicon Valley Engineering Hall of Fame. He served on the Information Technology Advisory Committee to the U.S. President, as chair of the CS division in the Berkeley EECS department, as chair of the Computing Research Association, and as President of ACM. This record led to Distinguished Service Awards from ACM, CRA, and SIGARCH.

John L. Hennessy is a Professor of Electrical Engineering and Computer Science at Stanford University, where he has been a member of the faculty since 1977 and was, from 2000 to 2016, its tenth President. Prof. Hennessy is a Fellow of the IEEE and ACM; a member of the National Academy of Engineering, the National Academy of Science, and the American Philosophical Society; and a Fellow of the American Academy of Arts and Sciences. Among his many awards are the 2001 Eckert-Mauchly Award for his contributions to RISC technology, the 2001 Seymour Cray Computer Engineering Award, and the 2000 John von Neumann Award, which he shared with David Patterson. He has also received seven honorary doctorates.

圖書目錄

C H A P T E R S
1 Computer Abstractions and Technology 2
1.1 Introduction 3
1.2 Eight Great Ideas in Computer Architecture 11
1.3 Below Your Program 13
1.4 Under the Covers 16
1.5 Technologies for Building Processors and Memory 24
1.6 Performance 28
1.7 The Power Wall 40
1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors 43
1.9 Real Stuff: Benchmarking the Intel Core i7 46
1.10 Fallacies and Pitfalls 49
1.11 Concluding Remarks 52
1.12 Historical Perspective and Further Reading 54
1.13 Exercises 54
2 Instructions: Language of the Computer 60
2.1 Introduction 62
2.2 Operations of the Computer Hardware 63
2.3 Operands of the Computer Hardware 67
2.4 Signed and Unsigned Numbers 74
2.5 Representing Instructions in the Computer 81
2.6 Logical Operations 89
2.7 Instructions for Making Decisions 92
2.8 Supporting Procedures in Computer Hardware 98
2.9 Communicating with People 108
2.10 RISC-V Addressing for Wide Immediates and Addresses 113
2.11 Parallelism and Instructions: Synchronization 121
2.12 Translating and Starting a Program 124
2.13 A C Sort Example to Put it All Together 133
2.14 Arrays versus Pointers 141
2.15 Advanced Material: Compiling C and Interpreting Java 144
2.16 Real Stuff: MIPS Instructions 145
2.17 Real Stuff: x86 Instructions 146
2.18 Real Stuff: The Rest of the RISC-V Instruction Set 155
2.19 Fallacies and Pitfalls 157
2.20 Concluding Remarks 159
2.21 Historical Perspective and Further Reading 162
2.22 Exercises 162
3 Arithmetic for Computers 172
3.1 Introduction 174
3.2 Addition and Subtraction 174
3.3 Multiplication 177
3.4 Division 183
3.5 Floating Point 191
3.6 Parallelism and Computer Arithmetic: Subword Parallelism 216
3.7 Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions
in x86 217
3.8 Going Faster: Subword Parallelism and Matrix Multiply 218
3.9 Fallacies and Pitfalls 222
3.10 Concluding Remarks 225
3.11 Historical Perspective and Further Reading 227
3.12 Exercises 227
4 The Processor 234
4.1 Introduction 236
4.2 Logic Design Conventions 240
4.3 Building a Datapath 243
4.4 A Simple Implementation Scheme 251
4.5 An Overview of Pipelining 262
4.6 Pipelined Datapath and Control 276
4.7 Data Hazards: Forwarding versus Stalling 294
4.8 Control Hazards 307
4.9 Exceptions 315
4.10 Parallelism via Instructions 321
4.11 Real Stuff: The ARM Cortex-A53 and Intel Core i7 Pipelines 334
4.12 Going Faster: Instruction-Level Parallelism and Matrix Multiply 342
4.13 Advanced Topic: An Introduction to Digital Design Using a Hardware
Design Language to Describe and Model a Pipeline and More Pipelining
Illustrations 345
4.14 Fallacies and Pitfalls 345
4.15 Concluding Remarks 346
4.16 Historical Perspective and Further Reading 347
4.17 Exercises 347
5 Large and Fast: Exploiting Memory Hierarchy 364
5.1 Introduction 366
5.2 Memory Technologies 370
5.3 The Basics of Caches 375
5.4 Measuring and Improving Cache Performance 390
5.5 Dependable Memory Hierarchy 410
5.6 Virtual Machines 416
5.7 Virtual Memory 419
5.8 A Common Framework for Memory Hierarchy 443
5.9 Using a Finite-State Machine to Control a Simple Cache 449
5.10 Parallelism and Memory Hierarchy: Cache Coherence 454
5.11 Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive
Disks 458
5.12 Advanced Material: Implementing Cache Controllers 459
5.13 Real Stuff: The ARM Cortex-A53 and Intel Core i7 Memory
Hierarchies 459
5.14 Real Stuff: The Rest of the RISC-V System and Special Instructions 464
5.15 Going Faster: Cache Blocking and Matrix Multiply 465
5.16 Fallacies and Pitfalls 468
5.17 Concluding Remarks 472
5.18 Historical Perspective and Further Reading 473
5.19 Exercises 473
6 Parallel Processors from Client to Cloud 490
6.1 Introduction 492
6.2 The Difficulty of Creating Parallel Processing Programs 494
6.3 SISD, MIMD, SIMD, SPMD, and Vector 499
6.4 Hardware Multithreading 506
6.5 Multicore and Other Shared Memory Multiprocessors 509
6.6 Introduction to Graphics Processing Units 514
6.7 Clusters, Warehouse Scale Computers, and Other Message-Passing
Multiprocessors 521
6.8 Introduction to Multiprocessor Network Topologies 526
6.9 Communicating to the Outside World: Cluster Networking 529
6.10 Multiprocessor Benchmarks and Performance Models 530
6.11 Real Stuff: Benchmarking and Rooflines of the Intel Core i7 960 and the
NVIDIA Tesla GPU 540
6.12 Going Faster: Multiple Processors and Matrix Multiply 545
6.13 Fallacies and Pitfalls 548
6.14 Concluding Remarks 550
6.15 Historical Perspective and Further Reading 553
6.16 Exercises 553
A P P E N D I X
A The Basics of Logic Design A-2
A.1 Introduction A-3
A.2 Gates, Truth Tables, and Logic Equations A-4
A.3 Combinational Logic A-9
A.4 Using a Hardware Description Language A-20
A.5 Constructing a Basic Arithmetic Logic Unit A-26
A.6 Faster Addition: Carry Lookahead A-37
A.7 Clocks A-47
A.8 Memory Elements: Flip-Flops, Latches, and Registers A-49
A.9 Memory Elements: SRAMs and DRAMs A-57
A.10 Finite-State Machines A-66
A.11 Timing Methodologies A-71
A.12 Field Programmable Devices A-77
A.13 Concluding Remarks A-78
A.14 Exercises A-79
Index I-1
O N L I N E C O N T E N T
Graphics and Computing GPUs B-2
B.1 Introduction B-3
B.2 GPU System Architectures B-7
B.3 Programming GPUs B-12
B.4 Multithreaded Multiprocessor Architecture B-25
B.5 Parallel Memory System B-36
B.6 Floating Point Arithmetic B-41
B.7 Real Stuff: The NVIDIA GeForce 8800 B-46
B.8 Real Stuff: Mapping Applications to GPUs B-55
B.9 Fallacies and Pitfalls B-72
B.10 Concluding Remarks B-76
B.11 Historical Perspective and Further Reading B-77
Mapping Control to Hardware C-2
C.1 Introduction C-3
C.2 Implementing Combinational Control Units C-4
C.3 Implementing Finite-State Machine Control C-8
C.4 Implementing the Next-State Function with a Sequencer C-22
C.5 Translating a Microprogram to Hardware C-28
C.6 Concluding Remarks C-32
C.7 Exercises C-33
A Survey of RISC Architectures for Desktop, Server,
and Embedded Computers D-2
D.1 Introduction D-3
D.2 Addressing Modes and Instruction Formats D-5
D.3 Instructions: the MIPS Core Subset D-9
D.4 Instructions: Multimedia Extensions of the Desktop/Server RISCs D-16
D.5 Instructions: Digital Signal-Processing Extensions of the Embedded
RISCs D-19
D.6 Instructions: Common Extensions to MIPS Core D-20
D.7 Instructions Unique to MIPS-64 D-25
D.8 Instructions Unique to Alpha D-27
D.9 Instructions Unique to SPARC v9 D-29
D.10 Instructions Unique to PowerPC D-32
D.11 Instructions Unique to PA-RISC 2.0 D-34
D.12 Instructions Unique to ARM D-36
D.13 Instructions Unique to Thumb D-38
D.14 Instructions Unique to SuperH D-39
D.15 Instructions Unique to M32R D-40
D.16 Instructions Unique to MIPS-16 D-40
D.17 Concluding Remarks D-43
Glossary G-1
Further Reading FR-1
· · · · · · (收起)

讀後感

評分

计算机体系结构领域的经典书,书的内容和地位不需要再赘述。这个 RISC-V 版本和之前的版本区别不大,只是把 ARM / MIPS 版本改成了 RISC-V 指令,新增的内容不多,其实看旧版也足够了。 纸质书的遗憾是没有双色印刷,个别地方图例看起来没有英文彩色版的电子书清晰。如果能像 C...

評分

计算机体系结构领域的经典书,书的内容和地位不需要再赘述。这个 RISC-V 版本和之前的版本区别不大,只是把 ARM / MIPS 版本改成了 RISC-V 指令,新增的内容不多,其实看旧版也足够了。 纸质书的遗憾是没有双色印刷,个别地方图例看起来没有英文彩色版的电子书清晰。如果能像 C...

評分

计算机体系结构领域的经典书,书的内容和地位不需要再赘述。这个 RISC-V 版本和之前的版本区别不大,只是把 ARM / MIPS 版本改成了 RISC-V 指令,新增的内容不多,其实看旧版也足够了。 纸质书的遗憾是没有双色印刷,个别地方图例看起来没有英文彩色版的电子书清晰。如果能像 C...

評分

计算机体系结构领域的经典书,书的内容和地位不需要再赘述。这个 RISC-V 版本和之前的版本区别不大,只是把 ARM / MIPS 版本改成了 RISC-V 指令,新增的内容不多,其实看旧版也足够了。 纸质书的遗憾是没有双色印刷,个别地方图例看起来没有英文彩色版的电子书清晰。如果能像 C...

評分

计算机体系结构领域的经典书,书的内容和地位不需要再赘述。这个 RISC-V 版本和之前的版本区别不大,只是把 ARM / MIPS 版本改成了 RISC-V 指令,新增的内容不多,其实看旧版也足够了。 纸质书的遗憾是没有双色印刷,个别地方图例看起来没有英文彩色版的电子书清晰。如果能像 C...

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