Lighting for Animation

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出版者:CRC Press
作者:Jasmine Katatikarn
出品人:
页数:272
译者:
出版时间:2016-7-3
价格:0
装帧:Paperback
isbn号码:9781138018679
丛书系列:
图书标签:
  • 艺术
  • 动画
  • CG
  • 视觉艺术
  • Libgen已有
  • 动画
  • 灯光
  • 特效
  • 渲染
  • 影视
  • 设计
  • 艺术
  • 技术
  • 色彩
  • 场景
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具体描述

Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on:

• Creating mood and storytelling through lighting

• Using light to create visual shaping

• Directing the viewer’s eye with light and color

• Gathering and utilizing reference images

• Successfully lighting and rendering workflows

• Render layers and how they can be used most effectively

• Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence

• Material properties and their work with lighting

• Compositing techniques essential for a lighter

• A guide on how to start your career and achieve success as a lighting artist

This book is not designed to teach software packages―there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.

作者简介

P. Jasmine Katatikarn is a Senior Lighting Technical Director at Blue Sky Studios. She holds a B.A. in economics/art history from Vassar College and received her Master of Science in Digital Imaging and Design degree from NYU. After graduate school, she began working in the field of 3D medical visualization and moved onto vfx/commercial work, working at The Mill, Framestore, and Rhinofx for seven years before moving into feature animated film work at Blue Sky Studios. Her lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Ice Age: Dawn of the Dinosaurs, Ghost Town, and The Nanny Diaries.

Michael Tanzillo is a Senior Lighting Technical Director at Blue Sky Studios. He began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and freelanced as a 3D artist before attending the Savannah College of Art and Design and receiving his MFA in Visual Effects. In 2008, Michael joined the lighting team at Blue Sky Studios and his lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Scrat’s Continental Crack-up, and Ice Age: Dawn of the Dinosaurs. Michael has also been credited as a compositing artist on multiple projects.

目录信息

Acknowledgments
Introduction
Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer’s Eye
Interview with Chris Wedge – Director :: Blue Sky Studios
Chapter 2: Observing the World Around Us
Gathering Reference
Processing Reference
Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios
Chapter 3: The Lighter’s Toolbox
Common CG Lights
Basic Properties of Light
Shadows
Interview with Andrew Beddini – Technical Supervisor of Imaging :: Blue Sky Studios
Chapter 4: The Lighter’s Workflow
Pre-Lighting
Understanding the Roles of Each Light
Let There Be Light!
Render Layers
Render Workflow
Interview with Mike Knapp – Art Director :: Blue Sky Studios
Chapter 5: Dissecting a Well-Lit Shot
Telling the Story By Emphasizing the Mood
Directing the Viewer’s Eye
Visual Shaping
Interview with Josh Staub – Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios
Chapter 6: Lighting Scenarios
Character Lighting
Eyes
Interior Lighting
Exterior Lighting
Interview with Haji Uesato :: Blue Sky Studios
Chapter 7: Materials and Compositing
Materials
Simulating Specific Materials
Compositing
Layering
The Final Touches
Interview with Brian Hill – Materials Supervisor :: Blue Sky Studios
Chapter 8: Honing the Artistic Eye
Image Breakdowns
Interview with Gabriel Portnoff – CG Supervisor :: Dreamworks Animation
Chapter 9: Lighting Walkthroughs
Lighting Scenario One :: Character Beauty Lighting
Lighting Scenario Two :: Character and Environment
Lighting Scenario Three :: Multiple Characters
Interview with Yann Mabille – Creative Director/Partner :: Interstate
Chapter 10: Master Lighting
Look Development and Master Lighting
Creating a Clean Rig
Interview with Eldar Cholich– Lighting Lead :: Blue Sky Studios
Interview with Kurt Kaminski – Lighter :: Walt Disney Animation Studios
Chapter 11: Closing Statements
Getting Started as a Lighting Artist
Thriving in the Industry
Interview with Deb Stone – Manager, Talent Development :: Blue Sky Studios
· · · · · · (收起)

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用户评价

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已经刷了两遍了,本书不仅深入浅出地讲解了灯光在动画中的原理和作用,而且还结合实际案例介绍了灯光在项目中的实际运用,给从事动画工作的艺术家既有艺术上的提升,并能了解艺术背后真正的技术原理,强烈推荐!

评分

深入浅出,详尽充实的理论向动画用光教科书。每一章后对业界人物的采访提升了本书的新意和使用价值。

评分

已经刷了两遍了,本书不仅深入浅出地讲解了灯光在动画中的原理和作用,而且还结合实际案例介绍了灯光在项目中的实际运用,给从事动画工作的艺术家既有艺术上的提升,并能了解艺术背后真正的技术原理,强烈推荐!

评分

深入浅出,详尽充实的理论向动画用光教科书。每一章后对业界人物的采访提升了本书的新意和使用价值。

评分

已经刷了两遍了,本书不仅深入浅出地讲解了灯光在动画中的原理和作用,而且还结合实际案例介绍了灯光在项目中的实际运用,给从事动画工作的艺术家既有艺术上的提升,并能了解艺术背后真正的技术原理,强烈推荐!

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