Multiplayer Game Programming: Architecting Networked Games (Game Design)

Multiplayer Game Programming: Architecting Networked Games (Game Design) pdf epub mobi txt 電子書 下載2025

出版者:Addison
作者:Josh Glazer
出品人:
頁數:384
译者:
出版時間:2015-11-29
價格:USD 46.63
裝幀:Paperback
isbn號碼:9780134034300
叢書系列:
圖書標籤:
  • 遊戲開發 
  • 計算機 
  • 計算機網絡 
  • Programming 
  • Network 
  • 英文版 
  • Game 
  • C++ 
  •  
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Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

Coverage includes

How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

具體描述

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在做遊戲的都懂的知識,沒啥新東西。

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在做遊戲的都懂的知識,沒啥新東西。

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偏基礎,但是作者總結得很好

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偏基礎,但是作者總結得很好

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略讀備查,socket網絡遊戲的入門級綜述。

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