The essays in this first volume in the Carnegie Mellon Entertainment Technology Series represent entertainment computing research and development. The veritable explosion of social transformations brought about by computer-generated and computer-mediated digital entertainment was upon us before many in higher education realized the world had changed. The artificial cleavage between what was considered to be "entertainment" and the calculating functionality of computer processing ws dispelled in a hail of wireless technologies, unique input devices, enhanced display capabilities, multi-player games and worlds, and breathtaking advances in animatronics.
评分
评分
评分
评分
本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度,google,bing,sogou 等
© 2025 book.quotespace.org All Rights Reserved. 小美书屋 版权所有