It's been three years since the events of The Dark Knight Returns, and everything is just fine. At least on the surface. What the world at large doesn't know is that it's a total sham. A perfectly choreographed, pretty little world where everything that's ugly, or even potentially disturbing, is all nicely wrapped up with neat little ribbons and swept under the carpet. Only he knows better. He's watched it fester to near-breaking point, and it's time for the only free man left who can effect any real change to bring it all down around their ears once and for all.
The Dark Knight returns once again with a vitality unseen since the first years of his war on crime. Together with his army of Bat-soldiers, including Carrie Kelley—formerly Robin, and now the new Catgirl—the Dark Knight wages a new war on a diseased world that's become completely lost.
The Dark Knight Strikes Again features appearances by such DC icons as Superman, Wonder Woman, Green Arrow, Martian Manhunter, the Atom, the Question and more. But are they still the World's Greatest Heroes or part of the conspiracy?
This incredible volume, designed by multiple award-winner Chipp Kidd, features a new introduction by Miller commenting on returning to the world he created fifteen years ago. The book includes the complete 3-part story, plus numerous sketches and other never-before-seen material.
Frank Miller began his career in comics in the late 1970s and rose to fame while first drawing, and then writing, Daredevil for Marvel Comics. He was also the creative force behind Batman: The Dark Knight Returns, Batman: Year One, and Batman: The Dark Knight Strikes Again. His many works have not only redefined classic characters, but also, on a few occasions, revitalized the comics industry. His creator-owned Sin City hit the page in 1991, and then the silver screen in 2005 — with Miller on board as co-director. His multi-award-winning 300 graphic novel was brought to full-blooded life in the 2007 motion picture of the same name, and in 2008 he directed the feature film of Will Eisner’s The Spirit.
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说实话,初读时我差点被它的叙事节奏和画风给“劝退”,这绝对不是那种让你看得赏心悦目、一气呵成的作品。它的节奏非常跳跃,充满了断裂感和一种近乎于梦魇般的超现实主义色彩。画面上那种粗粝的、高对比度的处理方式,似乎刻意营造了一种压抑和混乱的氛围,仿佛整个哥谭市乃至世界都处于一种高烧不退的病态之中。它很少给你喘息的机会,总是在两个极端之间猛烈摇摆——要么是极致的压抑和绝望,要么是突然爆发的、几乎是狂躁的行动场面。我特别欣赏它对“反派”群像的塑造,他们不再是单纯的邪恶化身,而更像是这个扭曲社会病态的放大镜,每个人都有自己一套近乎荒谬的逻辑体系。这种风格让阅读过程变成了一种挑战,你需要不断地去适应和解读那些潜藏在表象之下的信息碎片,但一旦你适应了,那种被拽入深渊的沉浸感,却是其他作品难以提供的。
评分我必须承认,我对某些角色的处理感到非常不满,甚至可以说是愤怒。有些经典人物的命运被描绘得太过潦草和残酷,仿佛是为了凸显主角的悲剧性而刻意牺牲的工具。这让我感觉作者在构建宏大主题时,牺牲了对一些重要配角的尊重和细腻刻画。比如,那些曾经的盟友,他们所做出的选择和表现出的软弱,让人不禁怀疑,究竟是时代改变了他们,还是他们从未真正理解过“骑士”的含义?更让我不解的是,故事中某些情节的逻辑跳跃性实在太大,感觉像是为了达到某个预设的政治或哲学观点而强行推进的剧情线。读到某些转折点时,我甚至需要回溯前几页,努力去拼凑作者的意图,但即便如此,部分关键的动机铺垫仍然显得单薄。对于一个长期关注这个系列的人来说,这种处理方式无疑是一种冒犯,它让原本坚固的情感纽带出现了一丝裂痕。
评分这本书最成功的地方,在于它彻底颠覆了人们对“超级英雄团队”的传统认知。它描绘的不是那种默契配合、众志成城的正义联盟,而是一群被旧日荣光困住的、功能失调的、甚至互相猜忌的老兵。他们之间的互动充满了火药味和心照不宣的隔阂,每个人都带着自己沉重的包袱和不为人知的秘密。这种“散伙饭”式的集体出动,反而比任何一次并肩作战都更具戏剧张力。读者可以看到,当光环褪去,当年轻的血液不再涌入时,曾经的英雄们如何应对彼此的脆弱和固执。他们不再是完美的符号,而是活生生的人,会犯错、会嫉妒、会感到力不从心。这种高度的“人性化”处理,让角色的每一步行动都充满了重量感,你甚至能感受到他们为了维持那份残存的体面所付出的巨大努力。
评分这本漫画简直是把“英雄迟暮”这个概念玩出了花样,读完之后心里五味杂陈。它没有那种传统超级英雄故事里高高在上、无所不能的救世主形象,反而深入挖掘了布鲁斯·韦恩在经历了漫长岁月和无数次挣扎后,那种近乎偏执的、与世界格格不入的孤独感。作者的笔触非常大胆,敢于撕开那层镀金的外衣,直面一个老去、疲惫但依旧被责任感驱使的骑士。你看着他那些略显笨拙但依然致命的动作,仿佛能感受到关节处的疼痛,那种不是一蹴而就的胜利,而是需要付出巨大生理和心理代价才能达成的目标。特别是他对新一代“义警”和政府机构的对抗,那种不被理解的愤怒和近乎暴躁的反击,都让人不得不思考,当英雄不再是年轻人追捧的偶像,而是成为体制的麻烦制造者时,他们该如何自处?这不仅仅是关于蝙蝠侠的故事,更是对“正义”本身在不同时代定义的一种尖锐审视。那种深入骨髓的宿命感,让人在合上书页后久久不能平静,感觉自己也参与了一场漫长而艰辛的跋涉。
评分从艺术设计的角度来看,这本书的视觉冲击力是毋庸置疑的,它仿佛在用一种近乎表现主义的方式来描绘一个行将就木的时代。色彩的运用极其大胆且具有象征意义,常常是用大片的阴影和突兀的亮色来制造紧张感,而不是遵循传统的明暗对比。每一个分镜的设计都像是一张精心布置的舞台剧场景,充满了隐喻和象征符号,迫使读者放慢脚步,去解读画面中的每一个元素——无论是建筑的残破,还是人物面部细微的纹理。这种对视觉语言的极致运用,使得即使脱离文字叙述,故事的主题也能通过画面强烈地传递出来。它更像是一本概念艺术集,而非单纯的连载漫画,需要你调动的不只是阅读的习惯,更是一种对图像语言的深度分析能力,非常适合那些追求深度视觉体验的读者。
评分Downright insulting.
评分3.5星。千万别让米勒老爷拿画笔画画。这本对迪克的态度和黑归第一部、全明星蝙罗矛盾了
评分烂的非常有特色,简直是邪典B级片超英漫画
评分米勒老爷子真是不定期抽疯
评分剧情4分,画风2分(崩了。。。)
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