The New York Times bestselling author of The Millionaires and The First Counsel returns to Wash-ington, D.C., with the story of an insider's game that turns deadly.Matthew Mercer and Harris Sandler are best friends who have plum jobs as senior staffers to well-respected congressmen. But after a decade in Washington, idealism has faded to disillusionment, and they're bored. Then one of them finds out about the clandestine Zero Game. It starts out as good fun--a simple wager between friends. But when someone close to them ends up dead, Harris and Matthew realize the game is far more sinister than they ever imagined--and that they're about to be the game's next victims. On the run, they turn to the only person they can trust: a 16-year-old Senate page who can move around the Capitol undetected. As a ruthless killer creeps closer, this idealistic page not only holds the key to saving their lives, but is also determined to redeem them in the process. Come play The Zero Game--you can bet your life on it.
Meltzer credits 143 people in his acknowledgments, a testament to massive research involving everything from the smallest details of our government's inner workings to the scientific complexities of chaos theory and advanced neutrino research. He's far too seasoned a pro (The Tenth Justice; The Millionaires) to ever let readers bog down in minutiae, though, using his impressive background material as rocket fuel for this rip-roaring novel of government intrigue. Best friends Matthew Mercer and Harris Sandler have worked for years as professional Capitol Hill staffers. With boredom and burnout threatening, they've joined a secret group of other like-minded workers to play the Zero Game, which uses congressional voting and government administrative procedure as the basis for placing bets. "We don't change the laws, or pass bad legislation, or stroke our evil goatees and overthrow democracy as we know it. We play at the margins; where it's safe-and where it's fun." The two decide to bet their life savings when a seemingly innocent appropriations item, the sale of an abandoned South Dakota gold mine, becomes part of the game. Because of his senior position as an appropriations committee staffer, Matthew is sure he has a lock on this one. Things go horribly wrong, and soon Harris and Viv Parker, a young Senate page, are on the run, fleeing from hired killer Martin Janos. Their flight takes them to the abandoned gold mine, where they find more mystery and near death 8,000 feet below the surface of the earth. Janos, their nemesis, is relentless, as is the action, and readers will be left breathless.
When Matthew Mercer confides to his best friend, Harris Sandler, that he's thinking of leaving his cushy job as a senior staffer on Capitol Hill, Harris convinces him to stay by inviting him to play the Zero Game, an anonymous wagering game where you bet on the likelihood of some piece of legislation passing. It's a silly game, but the stakes are minimal, so Matthew joins in, enjoying the diversion and finding the anonymity intriguing. The bet in front of them now is a gimme, especially since Matthew can control its outcome, so the pair decides to up the ante and go for broke. Trouble is, there's another bidder out there (Who else could have such an interest?), and both Matthew and Harris sense that this bet just might be their last. They've learned the hard way that there's no one they can trust and have no choice but to find out who's behind the now-murderous game. Coming to their aid is an unlikely savior, a teenage Senate page who can duck in and out of private offices without raising suspicion. Packed with plenty of backroom D.C. ambience and lots of action, the novel also boasts improved plotting and character development since Meltzer's last high-concept best-seller, The Millionaires (2001). Mary Frances Wilkens
In Brad Meltzer's new bestseller, wanna-be Washington power brokers devise a game in which staffers bet on which bills will become law and where money will be spent. But the game turns deadly as its players become pawns, with the fate of the hero and the world resting in the hands of a teenaged intern. Audie Award winner Scott Brick delivers another stellar performance, at times easing up on the gas, and then putting thepedal to the floor at just the right instant. The climactic battle is one of the best written and performed in years. The Zero Game equals time well spent. R.O. Winner of AudioFile Earphones Award
length: (cm)16.8 width:(cm)10.6
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这本书的排版让我觉得非常舒服。字体大小适中,行距也刚刚好,长时间阅读也不会觉得眼睛疲劳。我是一个对阅读体验要求比较高的人,如果排版不好,即使内容再精彩,我也会很难坚持下去。但是《The Zero Game》在这方面做得非常到位,每一页都经过了精心设计,仿佛在邀请你沉浸其中。我尤其喜欢它在章节之间的过渡处理,有时候会有一个简短的留白,有时候会用一个小小的符号来分隔,这些细节的处理都让阅读过程更加流畅和愉悦。书的装订也很牢固,翻页的时候不会有松散的感觉,感觉可以放心地反复阅读。总而言之,这本书在细节上做得非常出色,从拿到手的那一刻起,就给我一种用心制作的感觉,这对于一本图书来说,是非常重要的。
评分这本书的封面设计就足够吸引我了。深邃的蓝色背景,上面是极简风格的白色字体,"The Zero Game" 这几个字带着一种莫名的神秘感。我一直很喜欢这种不喧宾夺主,但又能引发人无限遐想的设计。拿到手的时候,纸张的触感也很好,厚实但不笨重,散发着淡淡的书香。我当时就觉得,这肯定是一本值得慢慢品味的读物。包装也很严实,送到的时候一点磕碰都没有,这点很加分。我通常不太喜欢那种过于花哨的封面,总觉得会掩盖住内容本身的深度,而这本书的封面恰恰相反,它用一种内敛的方式,让我对里面的故事充满了好奇。拿到书的那一刻,就像开启了一段未知的旅程,迫不及待地想知道“零游戏”究竟是什么,又会带来怎样的故事。我喜欢这种不直接揭示,而是留有想象空间的设计,它让我主动去探索,去发掘。
评分当我翻开这本书的时候,首先吸引我的就是它的语言风格。作者的文字功底非常扎实,遣词造句都带着一种独特的韵味。即使在描述一些相对平淡的场景,也能写得引人入胜,仿佛在我眼前展开了一幅幅生动的画面。我特别欣赏作者在叙事节奏上的把握,有时候会加快,有时候又会放缓,让你完全沉浸在故事的情节之中,不知不觉就读到了深夜。有时候,一句简单的描述,却能触动我内心深处的情感,让我反复咀嚼。我喜欢这种不急不缓,却能深刻打动人心的文字,它不像那些快餐式的文学作品,而是需要你静下心来,细细品味其中的深意。
评分我对这本书的封面字体和整体风格非常欣赏。它没有那种过于浮夸的设计,而是以一种沉静而有力的方式呈现出来。书名“The Zero Game”本身就带着一种引人深思的意味,而封面的配色和字体选择,恰好烘托了这种感觉,让人一看就想深入了解。拿到这本书的时候,首先给我的就是一种质感,纸张的手感很好,摸起来很舒服,而且整体重量也适中,拿在手里不会觉得沉甸甸的,也不会轻飘飘的。我平时比较喜欢阅读那些封面设计能与内容相契合的书籍,而这本书在这方面做得非常好,它在第一时间就传递了一种信息,那就是“这本书不一般”。
评分收到这本书的时候,我就被它的包装深深吸引了。简洁大方的设计,没有过多的装饰,却能让人感受到一种精致感。书的质感也非常棒,纸张厚实,印刷清晰,拿在手里有一种沉甸甸的踏实感。我一直认为,一本好的书籍,从它的包装到它的纸张,再到它的排版,都应该是一种艺术品,而《The Zero Game》无疑达到了这个标准。每次翻阅这本书,都能感受到作者对细节的极致追求,这种对品质的坚持,让我对这本书的内容更加充满了期待。它不仅仅是一本书,更是一种生活态度的体现,一种对美的追求。
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