It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune -- and remarkable power -- to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved -- that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt -- among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life -- and love -- in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games. READY PLAYER ONE is his first novel.
时间:公元2044年。 世界:能源耗尽,城市容量到达极限,饥荒与贫困肆虐。 人类:为了逃避荒芜的真实世界,数以亿计的人选择进入一个名为OASIS的虚拟世界。 何谓OASIS?它的全称是Ontologically Anthropocentric Sensory Immersive Simulation。简而言之就是一个覆盖全球的...
评分 评分我觉得小说结尾完美的映衬了宅男。毕竟他们只幻想过恋爱多么美妙,缺从未体会它的糟糕。闯过一切,缺未拥有。小说里很多情节写的很省略,电影的改编非常靠谱,这本书很菜,完全是宅男的理想化。租一间公寓去打游戏,强迫自己运动是真的骚。女主就是个完美的宅男幻想,为什么喜...
评分看起来还是很有意思的,这本书看到现在刚好只看了一半,但是现在就把它写出来显然是因为这本书的套路已经被我摸清楚了(捂脸),所以不妨就在这里写出来了。 故事设定在几十年之后的地球,人类把地球环境破坏得很恶劣,这时候有个游戏开发的天才设计出了一个游戏OASIS,...
评分这部小说是从《科幻世界》最后的图书推荐上看到的,也没买实体书,从网上下载了epub看,全书给我的感觉只有几个字:脑洞太大了! 从一开始的D&D到后来的奥特曼,我甚至感觉我在看一个起点小说网的《大宇宙XX》《网络纵横XX》类似的作品,也正像短评中有人说到这部小说唯一的亮点...
电影真的比小说好太多了!
评分在电影上映前看完原著,比想象中容易看多了,故事非常完整流畅,最后皆大欢喜正能量爆棚。对于八十年代的流行文化和那些电子游戏不很懂,所以很多描写都快速扫过。
评分最后一吻可是用电光石火来形容哦,连我这种程度的英语都能听出文笔简直烂的要命啊,天了呢。最后半小时的剧情土气冲天啊。电影怎么办啊,又是特效大集成吧。cringe the shit out of me and literally just throws a pile of 80s, 90s pop cultures names to you. and the audiobook makes it even more unbearable..
评分〔14年最后一本〕没有新颖的观点,模仿Snow Crash痕迹明显;不过最要命的还是整书都在宣扬gunters的人物崇拜
评分文笔好糟啊……整本书最有趣的是OASIS的设定,看到建立系统之初游戏公司selling land that doesn't exist的时候笑喷了
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